Cool game, I liked the art style! It perhaps would have benefited from more feedback when the player got hit, as I didn't realise how much damage I'd been taking until it was too late. But otherwise I enjoyed it!
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Shadow Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1995 | 2.857 | 2.857 |
Overall | #2386 | 2.857 | 2.857 |
Presentation | #2503 | 2.786 | 2.786 |
Originality | #2537 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used this theme by having two sprites, the Avatar and the shadow wolf. These sprites were bound by a line renderer, and together made up the full player character. The shadow wolf object was responsible for dealing damage, while the avatar object was responsible for the controls. Similarly the objects were tied together by the story: Our main character was mourning the soul of their pet wolf, when the wolf's soul was stolen away by slime demons. After retrieving the soul, the two are bound together and must fight their way back out to the overworld.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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