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Jam Signals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4963 | 1.782 | 2.857 |
Fun | #5199 | 1.425 | 2.286 |
Overall | #5360 | 1.455 | 2.333 |
Presentation | #5596 | 1.158 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't kill the enemies. You have to step into the transmitter's pod to disconnect them from the transmitter thus freezing them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
This is an interesting concept, I think with more polish it could be really successful. I think a tutorial would help a lot. I think you should continue to iterate on this idea.
I like the idea of enemies only hitting things between them, meaning you can land behind them. The game freezes on death though? And you seem to lose health when you freeze the enemies?
It's definitely got promise, I like the zipline mechanic for swinging over the enemies.
Thanks a lot. But when you die you can press R on the keyboard to restart and you lose health when you freeze the enemies so that if your health is too low, you die, if not you proceed.
Interesting concept, but I could fly where I wanted to go with the grapple.