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A jam submission

P4PrismView game page

A short puzzle-platformer
Submitted by Lunar Priestess (@LunarP_WasTaken) — 2 hours, 30 minutes before the deadline
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P4Prism's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2104.0674.067
Overall#4153.7673.767
Fun#5973.5333.533
Presentation#8033.7003.700

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
P4Prism fits the theme in two ways. One: the playable "prisms" can join together to mix thier colors to change how they interact, and two: the prisms are connected through movement so you have to play around that.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The joining and splitting of characters gives the "multiple characters with same controls"-idea a really nice and interesting twist. Well done!

Such a unique, fun idea. :) I really enjoyed this game and could see it as a full game. One small note: the jumping sound hurt my ears and I didn't have my volume that loud. I had to turn it down. Besides that, everything else about the game is legit.

Submitted

This is a great mechanic, and it feels so smooth to hit a prism and split into component colors. I felt like the difficulty curve was steep but there's so much depth here, nice job :)

Submitted

I love this game ! The color mechanic reminds me mercury meltdown !

The puzzle design is perfect, each level explores some aspect of the mechanic that could develop further levels, very nice (it was challenging but not too hard in my opinion). 

The presentation is great too, I think you just have to make more levels and it's ready to sell on steam !

Submitted

Pretty interesting mechanic that's explored extensively! The puzzles were pretty clever, even though I was struggling a lot while playing the game. My biggest complaint is the difficulty jump of the levels. It goes from manageable to pretty difficult fairly fast, though I guess it's hard to make simplistic levels with a game mechanic as complex as this. The platforming involved is also pretty intense for a puzzle game, but it also creates some satisfying maneuvers. Clever game!

Submitted

Really clever main mechanic, though the way you can pass through lines of your color but collide with walls of your color quickly becomes rather confusing. 

Like when you have "oh I'm red so I should be able to stand on this red line" thoughts, or the fact that everyone can walk through white lines that look like doors you have to unlock. I'd consider using blocks fully of one color to make things like the wall at the end of level 6 a bit clearer. I would've also appreciated some music, even if it was not made during the jam.

That being said, There's some really clever puzzles and platforming challenges you can do with this, and the levels you designed really showcase this. There's also some really cool moments like the tunnel in level 5.

Show post...

Its very hard lol

Submitted

I really love the lens splitting system here, and the implications of it are fascinating. It creates really diverse ways of interaction and play. I found the controls to be difficult to use to execute the maneuvers I needed to complete the harder levels.

Submitted

Unique idea, could use a stronger tutorial as I quickly became lost with the mechanics. Looks great too!