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satchitns

15
Posts
2
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A member registered Jun 14, 2021 · View creator page →

Creator of

Recent community posts

fun game, cool puzzles. would be nice to have a smoother difficulty curve. music is very chill. good job :)

I really like this concept, managing the ecosystem was frantic and fun in that way. I feel like the respawn rate might be a bit too low, but anyway nice game!

This interpretation of the theme is interesting! and the games you picked work really well together. nice job :)

Nice game :) I loved the art and sound, and the game plays well. I see you had trouble sticking to the theme in the short timespan you had. Anyway, nice job!

This is a great mechanic, and it feels so smooth to hit a prism and split into component colors. I felt like the difficulty curve was steep but there's so much depth here, nice job :)

Love the art and feel, and the concept is very interesting! I feel like adding some mobility mechanics might have been helpful for gap-close, but it's quite fun nonetheless.

This game is so tightly done :) I feel like the core mechanics lend themselves to a lot of depth, and it's quite intuitive to figure out and play. Would love to see more of this.

Love the  concept! The gameplay feels consistent with the setting, with the ice being slippy-slidy and letting you build momentum.

This is super neat :) I love the OST, the main mechanic, and the tutorialization is well done. I like the touch of gaining HP on kills as well.

This is brilliant, I love all the feedback you get when moving/attacking, makes it very satisfying to play. I did play myself so didn't really explore balance etc. but I feel like just figuring out the meta is part of the gameplay for something like this. Nice job :)

I think the idea of making your own path is pretty cool, but I feel like it was under-explored in the levels you were able to provide. The way it exists right now, it felt like ending the turn after 2 moves was very limiting as it felt like idle clicking. It might make more sense with levels you'd envisioned but couldn't get to implement, hopefully you can explore those more post jam :) I like the art and music, nice work :)

This is great! I love the art-style and the sound when you hit stuff, and the concept is excellent. I did find myself wishing the gameplay were more fluid (that was the impression I got from the first two levels), and I feel like the controls are a part of why it isn't. It feels a bit unintuitive at first that W S and Up Dn are used for translation but AD is used for rotation and not Left Right. They're also a bit too sensitive. Overall, great game! 

I really liked your art-style and the controls felt snappy (also the hit animation is great). People have pointed this out already but the tie to the theme seems a bit weak, other than that, nice work!

I really like the presentation and the sandbox aspect of this! I had some trouble controlling the momentum of the weapon once it got going, but other than that, neat concept!