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The Impossible Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #333 | 3.736 | 3.736 |
Originality | #556 | 3.792 | 3.792 |
Overall | #578 | 3.660 | 3.660 |
Presentation | #1197 | 3.453 | 3.453 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You chain enemy togheter to do damage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Please make some more enemies and an endless mode
Super fun but please make it so you dont need to complete the into every time. It is also very hard so please make a easy mode.
@SilverSnakeGamesS I loved the idea of the mechanic, movement was smooth the chains were bugless great job on that, although if you can add a limit on the no. of chains you can throw would make it more interesting players can just spam the left click to kill them, It was fun too :p overall very good game :D
I LOVE the mechanic! Not gonna lie, I find it quite difficult to center the enemies for some reason, but the idea is super clever. Good job! :D
Love the art! And nice job adding fun effects like splatters and screen shake. I was kind of hoping to use the double-grapple to clothes-line a group of enemies, but maybe v2.0 ;)
Cool interpretation of the theme! It makes for a fun twist on the top down shooter type of game. Great job!
I really like the combat mechanic, it's a really interesting idea and fits well with the theme. I'd be interested to see where this idea could be taken!
The combat in this game is a lot of fun once you figure it out, and I enjoyed smashing monsters together. It would be nice to be able to skip the tutorial when you die, and I think the screenshake is a little too much, but a lot of fun none-the-less.
Nice concept & very fun to play.
I realized a bit late that you don't need to wait for your chain to diseapear before casting a new one. it became way easier after that ^^.
The fact that you don't really have to click on the enemy or the wall to cast make it a bit to easy. you can basically brut force the game by spamming the click. maybe consider reducing the hitbox on enemies or force the click on the walls.
All in all, very good for a jam game. well done. hope to see more :)
nice game and great concept.
YEEEET! ⛓️ YEEEET! ⛓️ ZIPZIPZIPZIPZ! YEEET! SCREENSHAKE
Got to the end and really enjoyed it.
I would love it if the dark link element between the two chains would also damage enemies, this way I would have more strategic decisions to make!
This concept with a little bit of physics simulation thrown into the mix really has some potential for a nice action game.
In my mind this game is not called "The impossible planet", it is the YEEETGUN
Great Concept, well flushed out for a game jam!
I really liked the concept. If you were going to continue this game I might shake up the background music to sound more like an arena battle. One idea I had is that if you shoot two walls and the middle of the weapon hits bad guys they take damage. I thought it was fun to play.
cool concept! it was very fun to play!
Great Idea, having so much fun. I wish the middle part could hit him. :)
Is there a way to restart game to the level instead of tutorial ?
Cool concept, this was a fun mechanic. I suggest you change the font in the tutorial, it was bit hard to read. Nice work!
The gameplay is reaaally fun! Also, nice graphics too.. well done :)
This a nice concept, really enjoyed it!
Really solid mechanic! I thought it was fun!
I do like the mechanic. Nicely done!