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Trejns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1270 | 3.465 | 3.929 |
Fun | #1722 | 2.961 | 3.357 |
Overall | #1926 | 3.045 | 3.452 |
Presentation | #2665 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Abilities of the wagons joined with the locomotive can be used in order, depending on the time of joining together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The movement was definitely the highlight of this game. The weight and speed of the train just felt so natural. The gameplay reminded me of line rider and was a fun romp.
I played it here:
Satisfying movement; the (loco)motion feels just right!
I was impressed by how big the map is. The idea was demonstrated great!
I really like how the game looks. It plays more like a demo than an actual game because the objectives are never really made clear but it was enjoyable overall. Aside from a couple of bugs I think what is shown is very polished and it's very intuitive.
Despite its simplistic appearance this game is really good. Though a map of visited places would be a good addition. Also a way to reset dash wagon while on ground without disconnecting it would be nice.
I love the style and feel of the game! Gameplay is super smooth also.
really comfy game.
If it would keep track of visited landmarks,
have a map by default (aside the level editor :P),
and there would be a way to store powerups, and not only be able to use them sequentially,
I could easily see this as a successful openworld-chill-metroidvania-like game.