great game, I think that having to hold down space to grab the heart adds a lot to the action of the experience since you don't waste time releasing it and allows you to better control the actions of the character, nice game :D
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Heartbeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2483 | 2.649 | 2.649 |
Overall | #2788 | 2.685 | 2.685 |
Originality | #2813 | 2.811 | 2.811 |
Presentation | #2924 | 2.595 | 2.595 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's health is connected to his hart in a jar he has to bring to it's destination and protect along the way.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I liked the music and the idea of protecting the heart! It was definitely an adjustment to either attack or move, but it made it more of a challenge. It was fun to play and got my heartrate up!
Tough game! But very interesting! I like the mechanic of choosing between moving or attacking :)
Well done!
I like the mechanic of having to find towers, but I feel that the game should have communicated that that was what I was supposed to do; I spent a lot of time at the beginning bored just waiting to shoot enemies.
Cool concept though, has a lot of potential to be fleshed out a fair bit. Well done!
I suppose tutorialising your game is sooo much harder without a cookie-cutter level system. In my game, I designed random cool puzzles, ordered them, and then was able to just attach a line of tutorial levels on the front of that. Its a really easy way of making for a good learning curve. Sadly, making a more interesting game structure (like yours, which doesn't have levels) requires you to be thinking about how you teach your game from the get go, rather than as an afterthought you can just stick on the front of your game
I wish I had such a good nice music and sound effects, The game was little bit too slow, I need to wait lots of time for a next waves
Thanks for playing our game, good to hear you like the music! Just wondering, did you reach the end of the game? The starting area just contains 'easy' portals, when you move further in the game you encounter a larger number and more 'difficult' portals, which should spawn a lot of enemies very often. Would be good to know if people still consider those to slow :)
Enjoyed the game! I liked how the game becomes more challenging as you progress, and the music does well to make the game feel fast-paced and action-packed. Beating the game was a bit of a challenge, but that made it all the more satisfying!
Was pretty fun! I liked running away much more than fighting the ghosts but fought when I needed to :P good job!
It's fun. But why the ghost can hold the gun but can not hold the heart with him.
Took a while to figure out i needed to get out of the initial zone. Nice, simple implementation of the theme!
This game was so much more then I first assumed having jumped in blind. I initially didnt leave the starting area and it took me a while to learn to move the heart or change to melee. The concept itself is pretty unique and definetly has potential. BTW the art was beatiful, animations would be chefs kiss.
Pretty fun! Is there a way to win or do you just play until you lose your 10HP?
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