Play game
SpearBlade(2021 GMTK Game Jam Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2654 | 2.876 | 3.385 |
Fun | #2863 | 2.484 | 2.923 |
Overall | #2885 | 2.637 | 3.103 |
Presentation | #3031 | 2.550 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is quite literally linked together to the main boss enemy of the game, which restricts the player's movemenmt.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Little confusing to figure out how to play (not a conventional attack method), but quite fun once I got the hang of it! Good job :)
I loved the chiv style attacking! You should totally add that spear throw in!
For sure! Thanks for playing :)
At first I was a little lost X). I didn't understand how to attack and I was just spamming the left click with no results...
But when I did understood tho, that felt GOOD! X)
Slashing through zombies with your spear really felt great! :D
Nice work man! :D
Thanks! :DD
Realy nice game!
Appreciate it! Hopefully the combat felt good :)
Pretty cool! The invisible walls took some getting used to, and it would be nice to indicate what we can absorb as blood and such, I wasn't fully sure if the hearts were blood or extra health. Movement felt pretty snappy, so that was pretty cool! Good stuff!
Pretty cool! The invisible walls took some getting used to, and it would be nice to indicate what we can absorb as blood and such, I wasn't fully sure if the hearts were blood or extra health. Movement felt pretty snappy, so that was pretty cool! Good stuff!
Thanks a lot! I appreciate the feedback! Thanks for playing :)
Fun game! I didn't really understand the invisible walls I kept running into. Were the green squares pillars I had to jump over?
Ahhh, I was worried about this. Basically the walls were a way to "restrict" the movement of the player, due to the boss being "linked" to you. I was debating whether I make the barriers visible or not, but now I know, i'll keep that in mind. Sorry about that, I should have made it clearer :/