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Doodlebug Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #67 | 4.282 | 4.282 |
Overall | #97 | 4.094 | 4.094 |
Fun | #207 | 3.872 | 3.872 |
Presentation | #267 | 4.128 | 4.128 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The in-game social network joins players together and lets them share their experiences with one another
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game has too many bugs.
Haha, jokes aside this is super original and has some clever design. The pixel graphics are really cute and it fits well for the aesthetic for this game, and combined with the music reminds me a lot about Animal Crossing. And, the UI effect for when you capture a new bug on camera is just super satisfying and well made. There's plenty of fun and unique features in this, and I'm really impressed you got all this done in the 48 hours allotted.
The only thing I would note is that I didn't really see much of a point for picking a caption and posting the photos (Or maybe there is and I didn't notice it). It would be really, really cool if you got random likes or comments on your post depending on what you typed for your caption (keywords) or the type of bug. If you were planning on expanding this that would be a really cool thing.
Altogether this is an amazing jam submission, and I wish your game luck for the rest of the voting time!
Thanks for the kind words and thanks for playing!
You're right -- there isn't much of a gameplay point to posting to Doodlebug. We do hope that players will use it as a way to track down the last bug or two (looking at others' posts for hints), or maybe as a quick break from hunting -- but we can't predict what players will use it for, so we didn't want to lean too hard into that because every player will have a different experience. Those ideas you mentioned are great though, and using Doodlebug more for gameplay is definitely something we talked about, and we'd probably have given it a go with another 24 hours.
I loved all the doodle bugs! <3
Super cute and super fun! I was hooked the moment I took my first picture
brilliant!