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Deep challenge(beta)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4132 | 2.200 | 3.111 |
Presentation | #4508 | 1.886 | 2.667 |
Overall | #4508 | 1.938 | 2.741 |
Fun | #4680 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is necessary for the diver to be in the submarine to collect more oxygen, and at the same time it is necessary for the diver to take batteries for the submarine to work, thus creating a dependency on each other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is pretty neat! I like your take on the topic and I had a lot of fun.
thanks ; ^) I'm glad you liked.
That's an interesting take on the topic! :)
There's a good vibe coming from your game with the chill music and the underwater theme. Nice job mate! :)
thanks =^)
This is a neat idea. I liked the chill underwater vibe. It would have been nice to be able to move using WASD. Also the submarine bounces off walls a bit too much considering that this an underwater setting.
thank you, and the problems in controlling the character I had noticed but as there was no time for a fix as I had to design the stage, I couldn't improve the moves but now that the jam has passed I will prepare an update more carefully to this game.
We all ran out of time in the end, didn't we? ;)
Sure ;^)
Interesting game mechanic. I can see where you were going and can a imagine a great dependency exloring deeper worlds.
yes, I was (and am) thinking of making a game that would mix the speluncky idea of going to the bottom of a place making choices with a little minecraft like building mini stations for improvements, etc using materials from the sea, but for now I'll go work on the main controls and mechanics of the game.