Play casual failure
Strung in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1266 | 3.465 | 4.077 |
Presentation | #1402 | 3.334 | 3.923 |
Overall | #1487 | 3.225 | 3.795 |
Fun | #1947 | 2.876 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The balls are joined together with a string, causing major challenge for the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this is the nice stuff, i like the gameplay and music :P
That was a lot of fun. Great idea!
Thank you!
I love.....
from that amazing music to that interesting game mechanic...
The movement takes time to get used to it, but when it does it really is fun....
Played it two times 😂
Thank you! :DD I'm so happy you enjoyed it.
One of the best games I've played so far. I didn't understand the instructions until after the tutorial level. A diagram or another sentence or two would help.
Thank you!!
Best mono mechanic game I've seen so far, love it <3
Thanks so much!! <3
Games which you only control with mouse movements and no buttons are interesting to me. Firstly, it means the game will probably have you controlling it in a unique way. Secondly, it gives the whole game a feeling of floatiness, because you're never feeling the precise, tactile sensation of pressing a button and having instant feedback. This game capitalises on both of those things. It seems like you really understood the inherent floatiness part, because the aesthetics of the game were themed around that. It was just really relaxing to play, and I loved the sound the ball made whenever it hit a wall. At first it didn't seem like there would be much skill involved, but it turned out to be a bit deeper than I originally thought.
Thank you! The feeling of floatiness definitely exists in the game. After we added the music & sound effects (which were made with key sounds mashed together and distorted), we realized the entire game became way less frustrating. I'm happy you enjoyed it :D
I love the art style and the gameplay is simple enough to not need big tutorial. Levels are challenging and at times a bit frustrating when the ball bounce back all the way because I panicked moved my mouse. Very cool concept otherwise!
Thank you! :D
Thank you!