Thank you for playing! It's more of shooting at point blank range, but has the same result in the end, ha ha.
dallystudio
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Made it to 314! The overall mechanic is somewhat counter intuitive, but once I got the hang of it the game had was quite enjoyable and relaxing to play. The level generation could use a little work as it felt way too difficult at the start, or sometimes impossible, and getting too easy as I progressed.
I enjoyed the gradual build up of the story I was seeing, and the cut-scene art really helped world build. But I definitely concur with the other comments about the navigation issues. I made it to the second day, but then after getting momentarily distracted couldn't even remember where I was supposed to be going.
Glad you enjoyed the game, and that you were able to beat it! The game was did not get a full play-through before submission, but luckily the fact I added a few incorrect crew objects and an incomplete dock was offset by the under-powered kraken. We will definitely be fixing these things after the judging ends. The messed up dock was very disorienting when we first experienced it. :)
I've never played the original game, so it took a minute to figure out what was going on, but it definitely resembles the game to what I know of it.
It was a little hard to tell what the different things were on the screen, especially after it was getting full, but I did enjoy the playthrough. Good job!
This game is exemplar for this jam. I think the polish is amazing, and the controls intuitive. I did almost quit the game because the earnings were so low until I saw that the multipliers were at the end of the upgrade list. I do think that I could have used a tad more variation to the overall game play, but that might not be necessary overall multiple smaller sessions.
After dying a couple times and figuring out what each thing in the world is it was pretty relaxing to play through. We ended up going through floor 10, but the difficulty after floor 4 or 5 wasn't really keeping pace with the upgrades we were getting. It would have been nice to hold down the keys vs button mashing.
It was difficult at first understanding which units to send out and how quickly they would be moving. We were surprised when the peasants started running out in front of the knights even though we sent those out first. Once that was figured out, creating a winning strategy was quite fun. The game ended up being very enjoyable and had us going for another round until we won.
Very fast paced and enjoyable. I think that the main chick should be a different color, or otherwise distinguished; because on one of the middle levels it was down below where the copy chick was at the top on the win zone. I also think giving a little more vertical clearance before death would be nice to help with the platforming. Good job!!
This was quite fun to traverse through. I really enjoy having such limited actions with the two characters because it made it feel they truly needed each other; versus mirroring or copying each other. I do think the difficult curve could maybe increase just a tad faster, but otherwise enjoyed playing it!
This was a very nice take on the theme. After playing through, I do think the pieces should maybe retain their ability to move individually because it was fairly easy to get completely stuck from lack of moves. You might even be able to take it further and have it where 1+ joined pieces can move in tandem; and you could move a 5 pawns forward, for instance. Depending on where it proceeds, I don't think it even needs to be strictly Chess related.
This was definitely fairly memorable for me. I really enjoyed the thought of helping the two clackers make it down, and the facial expressions really helped with that. I did get stuck on the first right click level, so it might be good to introduce that mechanic with less on the line. Good job overall!