That was a lot of fun. Great idea!
Skeinchug
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It took me too long on some of the early levels to fully understand how the hit detection worked (For a while I thought boxes were objects and not background). The speed of extensions/retractions also needs to be tweaked. Died on several attempts because I was placed too close to the first obstacle when restarting the level.
Still giving it 5's across the board. The idea is solid, level designs are great. Would love to give a post-game jam version a try.
That was a blast. Really satisfying figuring out those levels. It sucks that the tutorial didn't have proper dev time because trying to understand the rules took a few attempts. Once I got over that though I loved it.
My advise for level 5: Think of the switch board as an "action economy" and try to figure out what piece will take the biggest set of moves.