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Fight Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2479 | 2.957 | 2.957 |
Fun | #2653 | 2.565 | 2.565 |
Overall | #2825 | 2.667 | 2.667 |
Presentation | #3181 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control both you and your enemy's attack
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea of making a connection between the player's attack and enemies is great! And the screen shake was very pleasant. Good job :)
Nice game and good concept, it was a bit difficult to understand at first but after trying a few times it was pretty clear. Congrats for your submission!
You're not the first one to point out it's a little hard to understand at first, I think you are talking about the HUNGER meter, tbf, that was added later(as in, after i got an idea on what to make). These enemies will never attack you if you don't attack, that means just by doing nothing, you will survive forever, to solve that, I added the HUNGER meter to keep you moving, so that standing still won't be a viable strategy.
That makes total sense! Thanks for the explanation.
The concept of this game is pretty nice. When the attacks' are shared between the player and enemies, the game becomes much harder than I think. Also, the confined circle area made it even harder to survive. Nice job for a 48h work! Had a lot of fun!
Good game with a good concept. Keep it up!
I really like the attack's mechanic shared between player and enemies! It's very funny! Congratulations!
thank you :)
Great idea with the enemies also attacking!
I really liked how you could attack on the front and the back.
And the circle arena was also something interesting to experience.
PS: As a fellow Godot user: How did you add this cool line filter on the top?
https://godotshaders.com/shader/retro-tv-shader/
Very stylish and the music is great. I was a little hard to figure out exactly what I was doing and what the hunger meter was for but once I was in it for a while I started to understand. Good job!