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Roped's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3450 | 2.231 | 2.231 |
Presentation | #3476 | 2.346 | 2.346 |
Overall | #3778 | 2.244 | 2.244 |
Originality | #4259 | 2.154 | 2.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Good
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game and cool mechanic! I feel like it was hard to predict where you would land after you jumped, but had fun with it nevertheless :)
Gravity value is so intense in this game ^^"
Nice game but the jump is too fast and needs coyote time, also the spike death is a bit gruesome.
Nice concept, but here are some suggestions:
1. The jump is way too quick.
2. You can easily improve your game´s looks by using more modern music and a more modern background, same for the UI. It´s not that it´s bad, but the other graphics don´t really fit the design of the characters.
I hope the feedback helped you, would be nice if you could check out my submission too. :)
jump is too fast and no mid air movement makes everything a pain
Solid concept, but could use some polish. The presentation in general, menus and the rope simulation was great. Not having air control and having to pre-plan your diagonal jumps made things more complicated than they needed to be, not to mention the incredible vertical speed these jumps have. A good effort and I'm sure there's plenty you can add to it if you keep working after the jam is over.
Cool idea, had fun playing coop. The speed of the jump was a little frustratingly fast and the lack of air control made some sections very difficult, but I imaging that was intended. Nice work!
Great game, enjoyed playing it. I liked playing it alone . . .