Interesting concept, especially with the dodge.
The control scheme was very difficult to learn, it seemed somewhat unusual.
Criteria | Rank | Score* | Raw Score |
Fun | #2737 | 2.524 | 2.524 |
Originality | #3353 | 2.571 | 2.571 |
Overall | #3382 | 2.413 | 2.413 |
Presentation | #3933 | 2.143 | 2.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player and sword are linked together and some actions cause them to work in wierd ways
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Interesting concept, especially with the dodge.
The control scheme was very difficult to learn, it seemed somewhat unusual.
Once you get down the movement system and learn how far the dash goes and the mechanics of it, the gameplay is honestly addicting. Despite the bosses not having any indicators showing how damaged they are, which does make it hard to tell how far you're progressing and can be a bit discouraging, I still found myself hooked solely because of the tight controls, since whenever I died it always did feel like I made a mistake rather than the game being unfair. The only exception to this is the final boss, which took me dozens upon dozens of tries to get right, but that's excusable given the rush of gameplay it provides once you realize how best to tackle the fight. I still found myself learning mechanics in the final boss room, which made me realize just how intricate the movement system is, especially due to its direct link with how you approach fights in this game. Overall, incredibly solid game that could be even better with a few minor tweaks.
It's hard to tell where hitboxes start and end, and it does lack some feedback when hitting things or getting hit. It's alright but nothing I haven't already seen somewhere else.
The music feels good to listen to and the game feels fast-paced, which definitely is a fresh breath of air compared to a lot of other slow puzzle-based games.
Although..
Nice game!
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