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A jam submission

Cursed SwordView game page

Submitted by xa44 — 6 hours, 2 minutes before the deadline
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Cursed Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#27372.5242.524
Originality#33532.5712.571
Overall#33822.4132.413
Presentation#39332.1432.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player and sword are linked together and some actions cause them to work in wierd ways

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Interesting concept, especially with the dodge.

The control scheme was very difficult to learn, it seemed somewhat unusual.

Submitted

The concept is really cool, but the controls are kinda weird, couldn’t get used to the jumping button. Also, you don’t get any indication of damage, it would be cool to have a immunity frame or knockback.

cool design yup. would love to see a sequel or remake with more content and better controls (such as damage indicators for the enemies, the lack of health bars for them is fine imo)

(+2)

Once you get down the movement system and learn how far the dash goes and the mechanics of it, the gameplay is honestly addicting. Despite the bosses not having any indicators showing how damaged they are, which does make it hard to tell how far you're progressing and can be a bit discouraging, I still found myself hooked solely because of the tight controls, since whenever I died it always did feel like I made a mistake rather than the game being unfair. The only exception to this is the final boss, which took me dozens upon dozens of tries to get right, but that's excusable given the rush of gameplay it provides once you realize how best to tackle the fight. I still found myself learning mechanics in the final boss room, which made me realize just how intricate the movement system is, especially due to its direct link with how you approach fights in this game. Overall, incredibly solid game that could be even better with a few minor tweaks.

Submitted

It's hard to tell where hitboxes start and end, and it does lack some feedback when hitting things or getting hit. It's alright but nothing I haven't already seen somewhere else.

Submitted

I like the concept and the levels but the game needs more explaining on how the attack system and combo works cause currently I don't really understand what it does.

Developer

have you tried getting good. You learn that stuff from playing the game and practice.

(+1)

great game other than the small bugs and the missing boss meters.

other than that fun platforming and good combat and unique mechanics 

KEY NOTE: ISNT A PUZZLE GAME

Submitted (1 edit) (+2)

The music feels good to listen to and the game feels fast-paced, which definitely is a fresh breath of air compared to a lot of other slow puzzle-based games.

Although..

  • I struggled to find the controls lol (I thought the confirm key would be space)
  • The controls are a bit weird, the movement feels linear, and the screen feels a bit small.
  • I don't know if I'm dealing any damage to the bosses.

Nice game!

Developer

thanks for the feedback, just made a unjammed version that fixes all of this(as much as I could at least)

btw when you gonna release a new game, your stuffs good

Submitted(+1)

really? thanks man i'll check it out later.

also, sure, i'll upload some prototypes i made a while ago (i've been making music as of lately so i haven't gotten anything done)

(+2)

fun game 

(+2)

Fun game but the controls get confusing and the bosses don't give much feedback so it is difficult to tell if you are doing anything to them.