Play game
Scandunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #984 | 3.452 | 3.452 |
Originality | #1049 | 3.554 | 3.554 |
Presentation | #1056 | 3.536 | 3.536 |
Fun | #1097 | 3.268 | 3.268 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robot's joints are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really fun! only thing I can think of would be to add some sort of score/progress slider so I can tell when I'm improving/have a goal to overcome,
That is actually a cool idea.
Fun but I cannot Complete maybe I am Noob
No. The game is just a little bit harsh. Lack of time meant not enough testing. So next time we are gonna pay more attention to that!
The game has true potential
Cool game mechanics! Also the controls are quite nice and the flying fish is something original)
Fun game! The robot's expressions are adorable ^^
Yeah right? Thank you Totally for implementing them!
Really enjoyed the game! A volume slider would be strongly appreciated though, the sfx are way too loud on my computer and I don't want to have to turn down my computer audio or my other games/youtube will be too quiet.
Hmm. I didn't think if that before. (for me they were allright.) Again, time restraints. If we make a post jam version, we might do it.
Cool concept! I really like the music and how the robot's face changes its expression every time it gets hurt! Overall I think this is a nice little game!
Thank you very much!
You've got some nice gameplay mechanics here! Reminded me of Heave Ho, and GIRP (by Bennett Foddy), and such.
I really like the robot's changing expressions upon being hurt. Very cute and amusing! I also really appreciate that you chose not to go with instant-death. Thank you!
I also really like the robot's name "Scandunt"! I'm not sure how you came up with that, or if it has any meaning, but I very much approve.
I didn't question for a moment why the enemies were flying fish. Seemed just normal to me!
Really nice work on the piano music too. You've got some really touching elements with the chords, the gradual speeding-up/slowing-down of the music, and the notes-up-and-down-the-scale stuff that I forget the terminology for.
Very well-made, well done!
Yeah, it even reminded me of Bennett Fofddy's games.
Credit to Totally. ;)
Credit to Totally ;) Edit: Also, it means "climber" in latin, I think.
YESS. Finally, someone who understands. (For real, I was tired, and b ecause of the astheatics, my brain thought the game was underwater, so I suggested to make the enemies be fish. Then, next day we didn't have enough time to change them. So this was the way they stayed.)
Awww. My music was actually good? *cries in joy*.... *cries a bit more!*
Very thank you.
GoodGREAT feedback!Ahaha, fair enough! I recently took part in a game jam where the theme was "Deeper and Deeper", and a lot of the entries were underwater diving games with fish as enemies, so I think maybe my brain just automatically assumed I was playing another entry from that game jam. :)
Yes, your music was very good. Piano is generally my favourite instrument, and it certainly sounded like you knew what you were doing with it!
You're very welcome, I'm glad you appreciated my feedback! :)