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Wreck Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #52 | 4.500 | 4.500 |
Overall | #225 | 3.924 | 3.924 |
Fun | #247 | 3.818 | 3.818 |
Originality | #1290 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is joined together with a ball and chain
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game! The artwork looked really nice and I had a lot of fun using the ball. Sometimes I got stuck, but I liked the game very much.
Thanks for playing! Glad you liked the artwork.
It is a nice simple game with a lot to it. The art is simple, but occasionally a bit too simple. Everything in the background is this darkish red, but there is no difference in use between walls and background art. Making it seem that certain background art are actually walls.
In one of the levels if you stand near a corner fighting a guard then a leaf will cover your entire screen obscuring any visibility.
The wrecking ball has a nice big heft to it when thrown, but personally I prefer to throw the ball in the direction of my mouse over the direction of my keyboards.
As for the first level when you break out. You can immediately walk upwards through your exit, but it doesn't do anything. Perhaps best to just cover it up so the player doesn't get confused in walking back.
Thanks for playing! Noted.
Really polished for a jam! Main mechanic was simple to understand and the world you created was really cohesive with the theme. I got stuck in some tight areas after my ball was thrown past an enemy that I couldn't physically get around, but I really had a lot of fun with this. Great work!
Thanks for playing! Glad you had fun with it.
Great game, and wonderful presentation. Using the mines to dispatch enemies was great fun, especially since combat is a bit one note once you realise you should just charge with the ball when you throw it at enemies. I was also a bit stumped with the red guards - because they say 'that hurt!' when chucking the ball at them, just like the other guards, I assumed they could be killed with more hits - maybe there's a better way to communicate their (almost) invincibility.
Awesome work though, I really enjoyed it!
Thanks for playing! I can see the confusion with the red guards. Maybe I could make them say "that tickled".
I love it! Great job with the art, sound, music, everything! I really felt like a beast breaking out! The ball and chain mechanic takes a minute to figure out, I didn't know if i needed to point my cursor, or if I was getting the buttons mixed up, but once I understood it was based on your movement direction, it made for a really fun game!
Thanks for playing! I'm getting quite a bit of comments about the direction that the ball and chain is thrown. Maybe I'll find a solution for a future build.
Wow, just wow, this game is insanely well made! The art style is nice and clear, the animation is incredibly fluid, and the sound design is excellent at supporting the animation! This game perfectly combines puzzle and combat elements, the ball and chain crucial to both solving puzzles and defeating enemies. The puzzles and combat would be great on their own, but this game seamlessly combines them into what is perhaps the most well designed and well balanced game I've ever played in the GMTK game jam. The puzzles are simple in design but well executed, making it more fun than other more complicated puzzle games. The combat is very varied and dynamic, with the player's tactics changing depending on enemy placement and the environment, and I always love games where the player is constantly switched between powerful and powerless. But what this games does the best are its levels, each level is different from the last and all of them are well designed and are very well paced. Trying to point out everything I liked about each level would take forever, so instead I want to talk about level 5 just as a way of highlighting the excellent level design of the entire game.
In level 5, the mines are introduced with 4 blocking the pathway of the player, just intuitively it is pretty clear the to remove the mines the player needs to throw the ball and chain at the mines, introducing a new mechanic for the rest of the game without any text telling player what to do. Then eventually the player comes across a gate with mines behind it, and soon an enemy walks into the mines and explodes, opening the gate in the process. This gives the player 2 critical pieces of information: First, that the mines can be used in your favor and do a lot of damage against enemies, this is helpful in later levels when encountering much tougher enemy that can only be defeated using mines; Second, to warn the player that this isn't just a puzzle level and there will be combat. The player continues on until reaching 2 mines blocking their way, when the player throws the ball and chain at the mines, enemies suddenly pop up and the player is forced to get close to them in order to get back the ball and chain. This was really a surprising ambush even with the warning provided beforehand, it sits up a very interesting and unique combat scenario testing the player on their knowledge of the mines, as their ability to recover from a disadvantage.
Pretty much every level is designed with a quality on par with level 5. And I love it. The levels are never too easy or too hard, death isn't frustrating, and trying to speed-run the levels is an ABSOLUTE BLAST!!! The only thing that gets in the way a little bit are the buttons, they can be buggy at times when the game expects the player to use the ball and chain to press a button while the player stands on another button. Throwing the ball and chain often unpresses the button the player is currently standing on, but there aren't really that much buttons so it doesn't really affect my opinion of the game. Another thing I would change is to make it clear that the direction the ball and chain is thrown is based on movement and not mouse, I got a bit confused for the first minute of the game because of this, maybe change throwing and picking up to keyboard keys rather than mouse clicks could help clear up the confusion. But maybe it's just me since no one else seems to have this problem. This game is excellent at everything it does and what makes it even more impressive is that it was made ALL IN 48 HOURS!!! I can't imagine how good this game would be if you had more time to work on it! Well done on everything!!!
Wow! Thank you so much for the awesome critique! I'm thinking of turning it into a full fledged game. I'm glad you appreciated all of the small details!
Really great game!The charming arts tyle, sound design, smooth animations, camera movement everything is too good. ~ Do check mine and give your valueable feedback:D
Thanks for playing! Will do.
Nice game! Both the music and the art style are good. And the gameplay is fun too, good job!
Thanks for playing!
Really great game! A lot to praise about this one.
The charming artstyle, sound design, smooth animations, camera movement, little particles when you walk. It's hard to believe this was done in 2 days!
Amazing job! It deserves way more recognition.
Thanks for playing! Thanks for the kind words.
Surprisingly great game, had a lot of fun playing. Loving the art style. And the red guys was a real challenge.
Only a minor thing, but I wish you'd continue holding the ball when you transition to the next level.
Thanks for playing! Glad you liked the art style.
I absolutely love how this progresses from plodding around with your heavy metal ball as you search for switches to a fast paced prison escape as you learn to move exclusively through throws. Chucking your ball to stun a guard and weaving through minefields in dashes while a prison's worth of enforcers are chasing you feels awesome. And maybe it's just me, but the escapee alien has a lot of personality and is really appealing.
I did not expect to get so surprised by this game, thank you for submitting it!
Thanks for playing! Glad you noticed the fact that I tried to add personality to the player.
Like the game overall although I wish you leaned more into puzzle mechanics instead of the combat. Art and sound is really nice though.
Thanks for playing!
Wow! This was a hidden gem! Congrats! You would deserve more attention!
Thanks for playing! Thanks for the kind words as well!
I played this with a controller and it was a lot of fun! I liked how challenging the last levels became once it became more fast-paced. The slow paced intro was perfect as well !
Great game my dude : )
Thanks for playing! Glad you liked it.
The aesthetics are really cool. Great job!
Thanks for playing!
Looks fabulous!! Nicely done :)!
Small note: could you please mark the download as Windows? It makes it a lot easier to play for the Itch app users :).
Thanks for playing! Your note has been addressed!
Hi @SombreroGuy I tried Wreck Out its a great game, looked polished on the artistic side, post-processing is good, sound design is also good though I found it difficult to shoot at enemies maybe you can make it a little better, overall it's a great game :D well done
Thanks for playing! I also agree that the ball and chain throwing can be a bit challenging at times. Once you get the hang of it, it becomes more intuitive.
I super love it! It could be fast-paced game if I can move by inertia of that ball. But I really enjoyed this game!
Thanks for playing! Glad you super love it.
I like the art, also the movement works quite nicely
Thanks for playing!
Love the concept, controlls nicely :)
Thanks for playing!