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Wizard Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1772 | 3.125 | 3.125 |
Overall | #2664 | 2.740 | 2.740 |
Originality | #2930 | 2.750 | 2.750 |
Fun | #3183 | 2.344 | 2.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
2 kids have joined together to pass their exam.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice little game! It didn't feel too much like cooperation in the second room though, since you had to solve the riddles yourself or ask for help. I enjoyed it anyway!
Thank you for the game!
It was fun but I think it would be more fun if you could only solve the riddles yourself.
Thanks for your comment. Since this is a game for jam I didn’t want anyone to get stuck, so I added those answers. However, you don’t have to use them.
I thought the riddles were pretty fun to solve, but I wish the game was a bit longer.
I love books and artstyle
You didn't make clear the interpretation of the theme at first since when you start there's only you. Anyway the puzzles were interesting, but not so explicit at first. Good job putting content and a lot of thoughts into this game!
I like the art , sounds and dialog , but i was kinda confused half of the time
I really like that it have a story and is kind of misterious, it reminded me to undertale a little bit, is true that is a little slow paced but I think it adds to the inmersion.
It's a little slow and unclear what should be done. I like the color palette and sprites though!
Looks cool, interesting atmosphere and world, puzzles are confusing, and a bit slow in event pacing and movement.
I really like the artstyle. I think the addition of the story aspect was aspirational. Gameplay was a bit rough and I felt like the puzzles werent very well conveyed to the player