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Mutual Destruction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #253 | 4.028 | 4.028 |
Overall | #273 | 3.878 | 3.878 |
Presentation | #431 | 3.972 | 3.972 |
Fun | #463 | 3.634 | 3.634 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's health is joined together with that of the enemies they need to defeat.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked how the main mechanic turns the game into more of a puzzle game where you have to figure out the order of operations while also dodging bullets you don't want to hit. It was a bit annoying to line up the dash attack with the enemies when you're constricted to 8-axis movement due to WASD. I would suggest you make the dash attack hitbox larger to compensate for this (and maybe even add some controller support!)