Ok, I understand the concept, and it could be interesting.
But I believe the potential is in multiplayer and the solo experience is a bit hard to enjoy due to a disorienting UX (switching between character is really not intuitive for me, and I struggle with control rather than against ennemies !). But there is something to dig here, if you want to.
Keep on jamming !🙂
Play game
Dungeonbound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1320 | 3.160 | 3.160 |
Presentation | #1418 | 3.320 | 3.320 |
Overall | #1739 | 3.120 | 3.120 |
Originality | #2648 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
two playable characters are bound together physically and metaphorically
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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