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A jam submission

Heart BoundView game page

Your life is bound to your weapon.
Submitted by razakhan, Nothing (@NothingSuddenly) — 5 minutes, 1 second before the deadline
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Heart Bound's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12413.4203.420
Overall#12723.3133.313
Originality#13703.4203.420
Fun#14403.1003.100

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's health is bound to their ammo.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

Nice game. I feel like you got some inspriration from the shuriken game last year where they slowed down time to make it easier to kick them. Great game!

Submitted

This is really cool, sometimes my arrows fly around like crazy, but I love the concept of using energy, becoming more vulnerable with every strike and having to regain your ammo / hearts by collecting the arrows again. Really good concept and a lot of fun to play, good one!

Submitted

Really nice game! The gameplay is easy to understand, and the art is also very good. One thing I believe could help the pacing is the ability to grab an arrow mid flight, or at least make it bounce less times on the walls. Also, I had some framerate issues on the last level... nothing game breaking, but if you'd like to continue on the project, you could take a look into it (it may also be my slow notebook 0.0)

Submitted

Great game! Art and SFX are neat!

Submitted

This is a fun interpretation of the theme. It's interesting that the shape of the head of the enemy acts just like the walls. Making the bow rotate with the direction is also another cool detail.

I find it difficult to predict where the arrow is going to be after the initial reflection. It will also be cool to be able to pick up the arrows midflight, but it might cause problem where the player only wants the arrow to reflect back.

Great job on the game!

Submitted

Fun to play, great art. Great idea related to Game jam topic!

Submitted

Cool concept!  I love the arrow path preview. The movement felt solid!

It was a bit hard to understand how far the enemy's reach is but not a big problem. 

Congrats on submitting!

Submitted

is a nice idea , i like the concept of it , but i think if u put more work on the movement and camera work the game would have felt so much better to play

Submitted

Cool game, reminds me about Titan Souls except that you got the keyboard + mouse controls right haha. As some poeple commented already, the sound of when they destroy the house is kinda annoying, not sure if that's the intention tho :P

Submitted

A solid gameplay!

Submitted

I like the arrow bouncing mechanic. Took me a while to get it, but after I did it was fun, until i just moved under the enemies and just shot them hahahaha. Maybe some incentives to not do that would be cool

Viewing comments 31 to 21 of 31 · Next page · Last page