Ahhh bummer I'm making a list of games to play on stream tonight but I don't wanna risk the ban
Ghostly_Dev
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This is a new concept that I haven't seen before. It's pretty fun. I noticed a few problems with collision, and there was a couple of places I could really cheese it for my advantage. I'd recommend using bigger colliders, or change your rigid bodies to constant so it's always checking for collision. That should stop the cheesing problem :P
Thanks for your feedback!
1. In the full game everything will be made in a grid system. Hazards (Including followers) will highlight the edges of the squares red (or something similar) This should help with a lot of confusion :)
2. I'm sorry you found the music off putting. Many others loved it. Maybe it was something with the fire sfx playing under the track.
3. I'm actually surprised this didn't come up sooner. During development we had to pick, and choose where to spend a lot of time, and where to cut corners to meet the deadline. The game over screen/pause menu only had time for 1 draft. With less time restraints the full version will be much more modern, and sleek.
4. Thanks we do too :)
I'll check yours out right away
Thanks for the feed back! I want to go on, and expand on this idea. The main character should be a fire fighter if I keep the fire theme in the full version. I kept the death when touching followers to keep the traditional feel of snake (like when you hit your tail) I was playing while developing it, and I felt it was at a fair level. In retrospect I do believe I should have brought the speed down or at least made a difficult system that affects how fast you move.
Okay now this is on a WHOLE new level. For one the art was clearly made by professionals. It looks so polished, and the detail is soooo good. Just look at the game over screen. It's amazing. The plot/premise of the game is so WILD. I love it. If this game will be in the top 20. Theres no way it can't