Look, I really like the concept here, but I don't think you explored it enough. Imagine if the levels were initially impossible but the player could break it all in pieces and rearrange the in a different way that makes it possible, that would be awesome. But the way it is now, you are just placing the pieces back together the way they were. Also, after rebuilding the level, why make the player restart every time you hit a wall? With fast controls like that, something that should be a simple task becomes really frustrating.
Play game
JIGSAWED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1675 | 3.300 | 3.500 |
Presentation | #1988 | 3.005 | 3.188 |
Overall | #2135 | 2.966 | 3.146 |
Fun | #2583 | 2.593 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzle pieces join together to form a difficult 2d level to traverse through
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.