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Royal Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2073 | 3.316 | 3.316 |
Overall | #2185 | 3.193 | 3.193 |
Creativity | #2203 | 3.342 | 3.342 |
Enjoyment | #2352 | 2.921 | 2.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the attacker in a tower defense game... But there is another plot twist ;)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome game! The role reversal of a tower defense game works really well. I also like that you swap sides after winning. Overall great job :)
Thank you ! it's so nice to see how much you liked our game !
Pretty nice game! Needs some balancing in the units but an interesting concept nevertheless. For instance, I just spammed kings on the sieging side and won in 2 rounds so then I just needed to kill 1 king when defending and that was considered a victory.
I totally agree. Some balancing patches did not install properly. Fortunately, only kings are not enough for all levels.
If you didn't have to face the same waves that you sent to win, that's definitely a problem we need to investigate. Do you remember at which level it happened?
First 3 levels I spammed Kings, won in 2 rounds then spammed Queens on defending side
Neat, I had a good time with this one. I like that I can play the same thing twice from each perspective, and that the role-reversal actually takes place as I play, rather than just as the basic premise of the game idea. Cute art too, I like your sprites :)
I wish that my actions from playing one side carried over to the next round as the other side in some way so that I actively have to think about the role reversal as I am playing.
And I think it's interesting how the typical tower defense ways of making levels more complex only really apply to one side. Adding more paths means interesting choices for the defender but it just means I choose the weakest link as the attacker. I wonder how more complexity could be created for the attacker too.
By the way, when I won the attacking side on level 3, my game stopped with an eternal freeze frame.
I don't know if you noticed, but the units you used to attack are the same for the defense phase, with the same timing.
I agree that the game lacks complexity, but we've kept it relatively simple, in keeping with our abilities and the limited time available.
Oooh I definitely did not notice that! That is fascinating - I always just randomly spammed things in the attacking phase and got through with it quite well. I would have played differently had I known this fact. I viewed this as a game where both the attacking and defending phases are supposed to be equally challenging but it seems like the attacking phase is mostly preparation for the defense phase then...
i love this game ! i loved the plot twist ! I was not ready for the exchange.
Ahah, we're glad to read this! Thank you!