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A jam submission

Time HeistView game page

Travel across time and become your own enemy!
Submitted by Reliable Plumbing Services (@ReliablePluServ), Gamekrazzy (@gamekrazzy), OneThatEatYou (@OneThatEatYou), fatcatmilo (@fatcatmilo) — 3 hours, 38 minutes before the deadline
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Time Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5693.8273.827
Creativity#5993.9353.935
Presentation#6474.0244.024
Enjoyment#8683.5203.520

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When entering a time paradox, your role is reversed and you become your own enemy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page

Very good job! I am not clever enough to be a time criminal in real life.

Submitted

Very clever use of your past self in the puzzles! Really enjoyed this one

Submitted(+1)

Nice take on a puzzle game. Seems inspired by Hotline Miami. GG!

Submitted

Amazing idea and awesome creative Level Designs.

getting Damnn!!! harder and harder to escape

Great job fella!!

Submitted(+1)

Amazing puzzle game! I like the idea of the time paradox (so far, I haven't seen any other team using the same theme).

Good job on your submission!

Submitted(+1)

Great game, really cool concept, gameplay and artstyle. Wish it felt more in line with the theme but thats alright. My compliments to the chef.

Submitted(+1)

I can’t anything that hasn’t already been said.

Awesome game overall.

Submitted(+2)

Awesome level design!

Submitted(+2)

interesting level design, really great work in 48h

I was able to simply walk through the wall without solving the puzzles.

Developer

You must have missed this on our game page :)

if you're one of the people affected by this I'd recommend doing the puzzles as below- it's not going to stop you from playing the game as i intended :)

Submitted

The game is very fun and it is from a genre that I like; about solving puzzles and thinking. Good graphics and the sound doesn't bother, so good. Good job!

Submitted

Great concept, I really enjoyed the level design of each puzzle

(+1)

The game was very interesting. 

The puzzles explore the possibilities of the rules in an interesting way. Some puzzles do a grate job of show you the interesting implications of the game's rules. That is what I like about this game. 

Thoughts on puzzles: The introductions of rules was done well.

Levels 3,4 and 5 make an interesting puzzles from the rule that you can't be seen by your previous self, and also with the decision of who(you or the clone) should step on which activation plate.

For Level 6,with the maze and two hourglasses, I couldn't realize what was the puzzle.  I just went to activate the plate and went past my clone and continued through the maze. Also I didn't understand why there was a second hourglass.

Level 7, the one with three hourglasses, was my favorite level, I really liked the idea. It explored the implication of having more hourglasses to use more than one clone to do something. I managed to beat this level using only 2 out of 3 hourglasses, I didn't understand why the third one was there.

The last level I managed to beat in three different ways: Clipping through the left block, not being detected by my clone when I should have been, and getting past my clone by making him look through the holes in the center of level. 

Minor criticism: I didn't like that levels were timed. I think timing like this doesn't really make the puzzles more interesting or fun.

Two levels were way too cluttered, the maze level and 3 hourglass level, so their clarity suffered.

Some more thoughts: I don't know have you guys ever played Braid, the puzzle platformer about time rewind. This game feels a lot like World 5 of Braid where you get a clone of yourself repeating the actions that you have rewound, so in that world you go into the past while you clone goes into the future you have already been in.

The difference in this game is that you remaining in present time while creating the clone that goes towards that present time. There is also the interesting constraint that you can't be seen by your past selves, which I think is a cool constraint. All of these differences are very meaningful and create and completely fresh space of ideas for me.

Really enjoyed playing this game and it was definitely worth playing.

Developer

Hey thanks so much for taking the time and writing so much and such detailed feedback! This is exactly the kind of stuff we do these jams for. I'm the level designer + systems programmer for this.

I have played braid but I didn't get as far in it as the world you referenced - I'm going to have to pick it up again. I'm glad that you spotted our twist of resetting the entire level but staying in the present - it's not something I've seen before and I actually got the idea while watching Christopher Nolan's Tenet (an okay film with an interesting concept). We were very down to the wire here because we all had committments to get to 6 hours before the jam ended so we had to finish up early - I had so many more ideas I wanted to implement, as well as a few additional mechanics. Hopefully will get to an extended edition after the jam!

On the timer - it's a lazy way of ensuring the player doesn't just stand in a corner for ages and then solve puzzles solo, ensuring that the past-self is always a threat. But the more I play it, the more I realise that you can bake this into the designs of the puzzles to ensure this happens anyway. So yeah I think I'm with you on that, it belongs on the cutting room floor.

Thanks again for playing and leaving such great feedback, stay in touch!

Deleted 341 days ago
Submitted

Great Game, clever concept, killer delivery. A some puzzles bit too hard for my small brain. But really good, and I love a challenge.

Submitted(+1)

Interesting concept! I love the artstyle to this too! Great work, I had so much fun.

Submitted(+1)

Cool Puzzle game. The main character reminds me of jetpack joy ride for some reason.

Submitted(+1)

It's a really nice game. I liked the concept, but I found some of the challenges to be a bit difficult. Maybe easing the difficulty a bit more would help, or maybe I'm not great at puzzle games. Either way, it's a super nice game.

Submitted(+1)

This game is a lot of fun. The time mechanic is always interesting to play with. Very intuitive to figure out how hourglasses work. Puzzle and level design are great too!

Submitted(+1)

Very polished game indeed. Took me a few goes to get the hang of it, but once I did, I really enjoyed the time repeating mechanic and the puzzles that surrounded them. There is a lot of scope to make this into a more expansive puzzler.

Submitted

really nice game, I loved the pixel art and the gameplay/puzzles are brain-melting, I encountered two small bugs, one where the spike block had no collision and allowed me to cheat my way out, and also occasionally the level would restart when I reach the final door and win it?

besides those minor issues, and sick work you have here, the title screen is gorgeous and also the transition between the levels is a nice touch

congratulation on your submission and best of luck!

Developer

hey thanks! There's a strange webGL issue where that collider just doesn't work in some browsers :(

For the second bug, I think it's running out of stage time at the same time as reaching the door - it's not well telegraphed at the moment.

Thanks again for playing and for the feedback.

Viewing comments 54 to 35 of 54 · Next page · Last page