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Keith's Carnage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #337 | 4.250 | 4.250 |
Overall | #800 | 3.710 | 3.710 |
Creativity | #1292 | 3.640 | 3.640 |
Enjoyment | #1527 | 3.240 | 3.240 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keith has entered your dungeon and is now massacring your chest friends for that sweet loot. Make your way to the end of the dungeon, while avoiding this greedy looter without him spotting you!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
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Review Summary
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[ + + + - - ] :: ENJOYMENT
[ + + + + - ] :: CREATIVITY
[ + + + + - ] :: PRESENTATION
An RPG turned horror! There isn't a more feared monster than an adventurer out to get your booty!..
treasure, guys.. I mean treasure.. Watch in horror as he dispatches chest after chest. Run, you helpless little chest! Before he gets you too! The smooth graphics and thematic encounters are enough to forgive the gameplay for being a bit clunky at times. It's no worse than some of the N64 games you never finished.
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Rubric / How I Measure The Score
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[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + - - ] :: ENJOYMENT
That was stressful! I'm just glad I made it out alive.. Who knew that adventurers could be so scary! Freakin' murder hobos, goring every chest they see..
Great implementation of stealth mechanics. I died trying to bean him in the head the first time. You did a great job of making me feel helpless! I think I would have given it an extra star if I had more confidence about what I was doing. Sometimes I wasn't sure which way I was supposed to go, or how to progress.
The mechanics were also bit confusing at times. At first I didn't realize I could move my mouse to change my view. Still confused why the Q and E rotation are there. Also wasn't always sure if the adventurer could notice me. Would give another star if the controls were more intuitive.
[ + + + + -] :: CREATIVITY
Very well done in this regard. Not only did you reverse the roles of an adventurer looking for treasure, but you also made me genuinely feel for the chests T_T
[ + + + + - ] :: PRESENTATION
I'm jealous of any game that manages a high framerate on my toaster. The graphics were smooth, with little-to-no rough edges. Your tutorial prompts were well placed, and you gave me a genuine feeling of dread with the use of your visual effects. Whoever voiced the dying chest, I applaud you as well.
Confirming reviews. I decided to leave this one as-is. There are a lot of people on your team, so I'm following the profile that it was published on. Hope to see more from you in the future!
Really cool concept, and it looks really nice! Well done!
Top marks in presentation. Oh and the sound of the chest dying is superb. Lovely controls, great game. This was a lot of fun :)
I really liked it. The comedic value of the chest hopping around was enough to win me over immediately!
cool game and concept, I imagine it must be hard to make a game with so many people in such little time so good job guys!
omg i need a full fledged mimic simulator, i love it!
Very cool concept and incredible presentation/polish! Seems a little heavy on my lower end machine but I got around that by trying this out on my main comp. This has a lot of potential!
The game looks very polished, and the sound is design awesome. The gameplay is pretty good, however the AI got stuck sometimes and made some parts trivial. Besides that, great game!
Really cool game, love the art and especially the chest's walking animation!
Love the game! good job!
The game has a certainly unique idea, playing as a treasure chest.
Animations for the chest are entertaining. Graphics are smooth but please turn the motion blur off or ad an option to. Level design is alright.
I see you put a lot of work on the visuals.
Now for the bad stuff:
Firstly the main menu button selection is to slow, it should be instant, 0.5s delay is too much.
Keith doesn't lose track of you when you're even when you're out of his sight for a long time, only when you stun him.
Buttons should have a pattern connecting them to doors they open so the player's can't be confused where to look for a button or which door it opens.
The game looks very nice and is polished surprisingly well for the time the game was made in. Great job!
Nicely polished, love the animations on the chest running haha
Impressive work, it's really well polsihed! Loved the art style. Overall, it's a fun game. Well done!
Really impressive for 48 hours! I find that the stealth sections tended to be fairly easy, because it doesn't really seem like anything is stopping you from just spamming the coins at Keith until you hit him, then run away. Other than that, fun!
liked that game! good idea and the game is really good looking i love the design !
I cant with the sound of the chest dying
Very nice ! Great job
Great Stuff, fun concept! Great Job!
Very good presentation, very creative, but it would be nice if there were something in game to explain the objective.