There is definitively effort there, but I just hate the controls, you could have just make use of the arrow keys instead.
I like that rotating the level also rotates the direction of the levels in level select, but it's probably a bug.
Criteria | Rank | Score* | Raw Score |
Presentation | #499 | 4.119 | 4.119 |
Overall | #825 | 3.695 | 3.695 |
Enjoyment | #1194 | 3.373 | 3.373 |
Creativity | #1447 | 3.593 | 3.593 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in MirrorHeart you you step through mirrors and delve into a parallel dimension where roles are reversed
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
There is definitively effort there, but I just hate the controls, you could have just make use of the arrow keys instead.
I like that rotating the level also rotates the direction of the levels in level select, but it's probably a bug.
Yes, I had planned to add keyboard support for movement, although I had some concerns about the isometric perspective. However, time ran out and I wasn't able to implement it. Perhaps the game was a bit out of scope to be developed solo, but I liked the idea and certainly enjoyed developing it. Thank you very much for the feedback and suggestions!
P.S. Yes, the menu is a bit buggy.
Nice puzzle game! It's a bit annoying to click constantly though.
Lovely aesthetic. I was looking forward to more levels, to see how you'd expand upon this mechanic. Great effort, I had fun playing what was here!
Thank you so much for the feedback! Yes, I would have liked to dedicate more time to level design and maybe have a few more levels. Unfortunately, participating alone didn't give me as much time to create the levels. I hope to make a more complete version of the game in the future with additional levels and some new mechanics.
Neat game, switching between two characters, causing two different responses from enemies. I'd like to see where else than can go puzzle-wise. Short and sweet, glad to play this!
Really nice entry. Other puzzle games using this mechanic tend to feel on the edge of "frustrating", whereas having a way to backtrack and correct your solution like this really makes everything smooth. The music and graphics mix very well, leading into this very nice experience. Well done, and thank you for submitting to my stream on Twitch !
Ohhh! This is a really nice, beautiful game. It reminds me so much of Monument Valley, one of my favourite puzzle games. The theme plays into the game really nicely. Well done!
5 impressive levels! Great concept, I like how things change on the other side of the mirror :)
Love the idea of switching between two completely opposite worlds and it's done very well. Art also works really well. I like the idea of being able to switch to any level from the main menu, it makes a game of this genre, which often sees people getting stuck at one part, the accessibility to continue on. Maybe a next level button in addition to the main menu button on completion of a level would be helpful. The beginning few levels were maybe a bit too easy and movement could be a bit faster but that's about as far as my complaints go.
Overall, a really enjoyable play. Good job and good luck with the jam results! :)
Thank you for the feedback. I agree with your suggestions. The first two levels are intentionally designed to be relatively simple as they serve as tutorial levels where I tried to gradually introduce the game mechanics. But yes, I would have liked to dedicate more time to level design as well.
Good luck to you too!
Cool concept and super polished art, good job! Some improvements that i would make is to rework the movement in a way that you don't need to constantly click, my finger got kinda tired after clearing all the levels. Second thing that i would do is to add a button at the end of the level to directly go to the next level so that you don't need to go back to the main menu. Overall a very solid submission! Also nice to see other solo devs every once in a while. :)
Thank you for your kind words and for the feedback! Yes, I agree with both of your suggestions. Regarding the button to proceed to the next level, I had planned to implement an animation that automatic switch to the next level when clicking on the "main menu" button, but unfortunately, I ran out of time to implement this feature.
Visually it is impressive! It reminds me of games like Monument Valley, it's super cool! Also the level designs are quite interesting :) well done!
Story is Good , Visuals are good , concept is good , you worked very good .
Request to you to review my game also.
The UI and graphics are well-polished for a game jam and the puzzles are solid as well
Very cool puzzle game and really polished graphics!
Only minor feedback I have is that people might eventually get tired of tapping to move and holding left click might feel less awkward. Rotating the camera could be tied to right click instead.
Otherwise it's a very well made entry with a lot of potential for growth!
The game is very polished for 48 hours. I can see a bunch of potential in swapping mechanics of enemies and obstacles, so I look forward to that if you decide to make a full release!
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