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Restock in progress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1505 | 3.571 | 3.571 |
Overall | #1763 | 3.333 | 3.333 |
Enjoyment | #1914 | 3.095 | 3.095 |
Presentation | #2006 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are not the player you are the person who restocks the dungeon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was overall fun, creative, and beautiful! I think there's potential to create an excellent game. However, I encountered a few situations that seemed unplanned: the hero sometimes got stuck even after unlocking the door and looting all the chests, and there are times when the second room gets overrun by enemies who kill my hero before he can do anything. In my opinion, it's a concept with a lot of potential but complex to execute. Nevertheless, it definitely deserves to be explored. Anyway, congratulations! I would be curious to see this mechanic in a full game :) .
very cool epic game :)
Very fun little game! I quite like the simple gameplay loop, it works well. Good job!
this is a really cool concept I haven't seen yet!
Love the idea of playing as the dungeon master instead of the player itself. Theres a lot of potential with it! Well done!
This is a lot of fun. The only issue I had is that there doesn't seem to be a reason not to just heal completely between rooms, so maybe something that drives the player forward would be good.
I love the idea. Though it doesn't come across as putting items in the chests for me. It could be me though. Congrats on getting your game completed! :D
Very fun game!
It's really original and the concept is addictive. It also has a good difficulty, I almost beat the boss once but I got too greedy.