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A jam submission

save-the-spaceshipView game page

Submitted by INCHMAN1900 — 6 hours, 5 minutes before the deadline
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save-the-spaceship's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19143.4403.440
Overall#31622.8532.853
Enjoyment#35972.4802.480
Presentation#37272.6402.640

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Quite well. You need to control a planet to guide a spaceship to reach its destination.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really creative idea! But I couldn't keep my planet on the screen for long haha

The concept and simplicity behind this game is really what makes it something special---the only problem I had with it (which has been mentioned in other comments) is the controllability of the planet. I was able to find a few "tricks" to work around this mechanic, but it was overall a bit frustrating. Again, though, the concept and the design of each level is very creative and was an overall fun play!

Developer

Thanks for the feedback!

Yes there are a few tricks to avoid crashes, but the planet should be easier to work with. I've made some adjustments to the control system, and will upload the improved version as soon as possible.

Submitted

Really ramps up quick when the projectiles start coming! Great simple design executed well! Nice job!

Submitted(+1)

I quite enjoyed this game, I am fascinated with gravity as a mechanic and I think this game does it justice. My only issues was with the speed of moving the planets, it was too sensitive to my arrows. I am not sure if every frame the arrow is down it keeps adding speed so maybe its that? or faster frame rates somehow creating faster planet movement. When I got to the third level with the red dots it becomes extremelydifficult to navigate. 

I really liked having an aha! moment when i realized if i didnt want to overshoot the ship i should just steer it from afar instead of my initial instinct of bringing it real close to speed it up, then having trouble adjusting its trajectory.

Developer(+1)

Thanks for the feedback! I've made some improvement for planet movement(add some speed limit for the planet), but currently this is game locked for the Game Jam. So I'll upload the improved version as soon as the game is unlocked.

Submitted

Fun concept

I love the concept here a lot, the idea of using gravity physics to guide something fits very well. With that said, I think the controls are doing a disservice to the game; the planet feels very floaty and needs to come to a stop more easily in order to not spin out of control. Multiple times I lost track of it after it moved off-screen.

Developer(+1)

Thanks for the feedback! This is my first time making a game, so there are a lot of things to learn for me, especially the movement control for which I watched many videos from bendux. I'll try to optimize the character movement as soon as possible!