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Swarm survivor [GMTK 2023]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #508 | 4.113 | 4.113 |
Overall | #1260 | 3.528 | 3.528 |
Enjoyment | #1312 | 3.321 | 3.321 |
Creativity | #2790 | 3.151 | 3.151 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a vampire survivor, but you're the enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
awesome idea and great presentation!
would love to see what the upgrades actually do and visual representation of those upgrades would be nice
After beating it once, it gets pretty easy, you just spam the big units, and the game will lag a lot if you place a lot of small units. But overall I enjoyed playing this a lot :) just some optimizing and it will be a great game.
Art was one of the strong suits, the big units felt underwhelming. Overall, it's the game I've enjoyed the most so far.
Love the art
it lagged my pc because of 100 little worms at the same time, i would try it again! nice game!
Haha yes i know, but it’s fun ! :D
very cool!
I liked this one. I would recommend adding some kind of delay to the input in the Upgrade your unit screen; there were a few cases where I was spamming the little guys and accidentally, upgraded them instead of another unit. I would also recommend moving the upgrade options a little higher to prevent spam clicking. Finally, add a timer to indicate "Upgrade in x seconds"
Yes, it was planned, but I didn’t have the time :D
I liked this one. I would recommend adding some kind of delay to the input in the Upgrade your unit screen; there were a few cases where I was spamming the little guys and accidentally, upgraded them instead of another unit. I would also recommend moving the upgrade options a little higher to prevent spam clicking. Finally, add a timer to indicate "Upgrade in x seconds"
couldn't fantastically tell what any of my button presses were doing and the 'upgrade your player screens' popped up a bit too often without me really understanding how to do that or if my button presses were contributing to it
A Vampire Survivors-like only that you control enemy hordes instead of slaughtering them yourself. Unfortunately I missed some player feedback in this game. I would strongly recommend damage numbers to the hero. Or a number showing how much energy I have, because initially I was busy counting how much energy I have. Unfortunately, it also happened to me very often that I upgraded a unit because I wanted to place it. Otherwise I think this game is very well done, good job!