NO KRAKEN WHY DID YOU HAVE TO DIE? T_T
Good job buddy.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1317 | 3.318 | 3.318 |
Overall | #2199 | 3.189 | 3.189 |
Presentation | #2629 | 3.068 | 3.068 |
Creativity | #2691 | 3.182 | 3.182 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of buffs to survive harder waves you have to choose debuffs
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
The gameplay was quite fun, I'm glad the enemy projectiles weren't too fast! That being said, at around year 8 I started having performance problems, though I'm not really sure why. There were tons of ships, but I think it might be because one of the moving objects that spawns maybe never despawns? I don't know though. Its an otherwise very enjoyable entry. I like that it turns into a bullet heaven after enough years.
Release the Kraken!! :D
I like cheerful graphics, and music! Gameplay was fun too! Good job! :D
P/S: Shout out to a fellow Godot-er! :D
Nice music here! And the risk-reward system of getting up close for a melee attack works well. I found the scrolling texture for the ocean a bit of an eyestrain, though, I'm afraid...
It was really fun to throw trash at the enemies and I liked how instead of the enemies getting stronger you could choose to get weaker yourself. It really made me feel like soon to be extinct kraken :D
I survived for 8 years! Good work, though I never did find much use for the attack, I just threw trash the whole time. I like how not only are we playing as the villain, but you also have to choose debuffs instead of buffs.
Throwing trash feels great the attack not so much - it feels sluggish.
Anyway nice take on the theme!
Cool game. I had my fun sinking those annoying ships. :D First I thought I select buffs until I released these are debuffs :D
I hate arcade games that just relies to spam the exact same obstacle 999 times. Plus the debuff is pretty common in arcade games.
Enganging concept for a gameplay loop, the resource management for projectiles & the risk of close combat. Nice balance to an increasingly difficutly gameplayloop.
Good job!
I lived 6 beautiful kraken years in the great pacific garbage patch. I agree with the other comments, with how fast everything moves it'd be nice if there was color differentiation or something between the trash, boats, and bullets. That was fun, glad I played :)
While playing I wasn't quite sure how the theme was implemented until I read your comment. Now I have to say that reversing conventional game mechanics is a very interesting way to implement the theme. Unfortunately, I had a very difficult time distinguishing the background from the important game elements. Nevertheless, I think the game is good. Well done.
The choice of how you want it to get harder is interesting. Good job for the jam!
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