Really cool game. I had a lot of fun with it. The one thing I would change is just to tone down the difficulty a bit. Maybe make the number's time on screen before collision a little longer, and make the numbers bigger to allow for more complex calculations
TNT_NINJA2
Creator of
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You play as a small orange squircle that must kill the bigger green squircles. You can not jump and must use the bouncing floor tiles to gain height in order to attack. While in the air you can dodge at your enemies (left click) and dive bomb straight down (s key). If you touch an enemy while dodging or divebombing, you will kill it, but any other time you touch them, you die.
There is a online playable version
move with WASD
Made with Unity 2022.3.5f1
Made for the Pass the Game Jam Day 1
Really cool idea that's fun and I think has a lot of potential. The biggest issue that I came across is that frequently when I died, I didn't really know why or what exactly happened, but I think this could be solved with a little more work on how the enemies' attacks are communicated and telegraphed to the player. Overall, really cool game, just needs some more polish.
Really cool game with an interesting mechanic! I think if you were to expand on it later, adding more enemies with more variety would be a great addition. I also think that maybe the rate at which the difficulty ramps up might be too much. Decreasing this should increase the average run time and make it even more enjoyable.
Really cool game. I like the mana and ability system and I think with a few more abilities and refining could make it even better. For adjusting the difficulty, maybe you could adjust how many different colors there were (fewer colors would create more possible matches and more difficulty, while more colors would create fewer possible matches and a lower difficulty).