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Slay the Heroine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2073 | 3.316 | 3.316 |
Overall | #2996 | 2.912 | 2.912 |
Creativity | #3076 | 3.053 | 3.053 |
Enjoyment | #3911 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Turn-based dungeon crawler where you play as the enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great concept, would love to see it expanded further. Perhaps a phase where you get to choose the placement of your minions on the map?
Thank you! That seems a really nice idea, would add a tower defence touch
The enemies visuals are really nice !
However there isn't a lot of different attacks. I poisonned the heroine whenever it was possible but I feel that it could be possible to win just by always pressing the "Attack" button. You could maybe add more attacks and add features to avoid the player of always pressing the attack button. Maybe you had some ideas but didn't have enough time to implement them ?
However, good job for this submission
Thank you for playing!
"add features to avoid the player": you mean the block? While you can just spam attack, the problem should be to maximize the output damage using the other abilities. Even so at the moment there are a lot of untuned values, like the giant that is really op. You should theorically be unable to win just spamming attack, but it's unbalanced for lack of playtesting.
Salute to your dedication.
The game is interesting but the combat doesn't seem to have a lot of depth. I just spam the attack button and win pretty much. Although I am sure you can expand on this further.
Thanks for playing! Yeah, we barely did any playtesting. The giant is way overpowered and many values need some tuning. I hope it's still enjoyable!
-Enjoyment: It is fun fighting the humans!
-Creativity: Great idea for sure!
-Presentation: I love the storybook-like art!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Thank you very much! I had a great time with your game too!
really great art!! I absolutely love your art style.
The story is a little difficult to grasp, but the charming art does keep me invested!
Nice work! I like the idea of taking a more strictly narrative focus interpretation of the theme. Considering that, maybe more focus on the story would make sense. The visual style is really great!
I don't see what is the twist in here. The gameplay feels off to me. It's just old pokemon mixed with board game to me.
I like the art tho! With a little bit of polish, this could be a really good game :)
Thanks for the feedback! Well, the twist is that instead of playing as the canonical hero you play as the monsters that are trying to stop him