It's a bit hard and the levels feel a bit too repetitive, maybe you could add more features/mechanics to make it less repetitive ?
However, good job :)
Wamza
Creator of
Recent community posts
The main idea of your game is really great ! Reversing some buildings and creatures is a fun idea.
But I think that the game isn't well balanced. You can easily create a great number of towers and turn all the enemies into allies. However for a 48h jam, your game is really nice and I think that after adding some features to make it more balanced, you could unleash the great potential of your game. I can't imagine how crazy this game could be !
Moreover the visuals and the animations are really nice, good job !
The enemies visuals are really nice !
However there isn't a lot of different attacks. I poisonned the heroine whenever it was possible but I feel that it could be possible to win just by always pressing the "Attack" button. You could maybe add more attacks and add features to avoid the player of always pressing the attack button. Maybe you had some ideas but didn't have enough time to implement them ?
However, good job for this submission
Incredible ! It was very fun to play your game, best score 95k :)
The controls are a bit hard to understand at the beginning but after 2/3 games I found them quite pleaseant. I absolutely love the visuals and the animations ! Eventually I'm impressed by how many features you managed to implement and the fact that you thought about a special feature when the hunter kill the dog.
Really nice job
Et vu les autres commentaires vous semblez francophones : bien joué à vous pour ce super jeu !
Wow this game is A-maze-ing !
I absolutely love the concept. First I thought that it was similar to a "classic maze game" ... and then the second level introduced a second "player" and I realized the great potential of your game. Adding multiple orange players and adding borders were great ideas.
I wonder how did you level-designed it ? Did you draw a "random" maze and adjuste it with multiple tests or did you find a technique to design good mazes ?
I had a lot of fun : Very Nice job !
Really good game ! Cool visuals and animations. I enjoyed the diversity of monster's powers and it was fun to find some combos. I put 3 slimes at the front and 2 skeletons at the back, so the slimes did much damage at the beginning, but when some slimes where killed, the skeletons started doing more damage : really fun ! I didn't understand how the use my meat at the end, but then I understand that it could be used to unleash the zombie power, nice idea.