Play Jam Entry
Beyond The Counter-Dimension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #293 | 3.905 | 3.905 |
Overall | #410 | 3.921 | 3.921 |
Creativity | #545 | 3.952 | 3.952 |
Presentation | #833 | 3.905 | 3.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I reversed the roles of typical puzzle elements
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome little game! Love the music and visuals. The puzzles did seem to get super difficult really quickly though, but I get that there's not too much time in a game jam to make too many levels.
I absolutely love this
Interesting concept and challenging! I had fun!
This game is so clever!
The 'difficulty' spiked really hard middle of the level. If there were a couple more levels to introduce you to each feature individually it would make it much easier to play. Level 3 is really hard because we got a lot of stuff thrown at us. Other than that, it's a really neat concept. Nice work!
So I enjoyed this game and think it has a great unique creative mechanic. However, I would've personally put at least 1 more level between 2 and 3. You can pretty much pass through level 2 without even paying attention to the mechanic at all, while level 3 forces you to learn it, solve a puzzle, and do some tricky platforming all at the same time. The first few minutes of a game are essential after all, especially when game jam players have the attention span of toddlers with the amount of games they can play.
Solid advice! I really wanted to implement the button/trampoline mechanic and make puzzles with it. But then I didn't have enough time to design puzzles. Next jam I should consider more carefully what the player experiences in their first 30 seconds or so.
Very cool mix between a platformer and a puzzle game, shame that there are only 5 real puzzles.
Nice puzzler. I liked the switching sound, very satisfying and tricky puzzles.
Very nice! cool puzzle platfromer, also sfx and visuals are very pretty)
I was expecting more of a logical confounding game with the whole reverse thing, but instead it was done gamewise (not that is a bad thing, the other idea would definitely lead to more mind breaking things). I got stuck on a puzzle for a long while before finally figuring it out (it was the tread carefully one). This game has quite a bit of potential for expansion.
The mechanics have a lot of potential and are fun when put together! I want more levels like the last one
Really cool mechanic and the simplicity of the presentation really let the depth of the puzzles shine
Very nice game! Feels like the difficulty slope is a bit weird with level 4 being a bit harder to grasp, but nonetheless very nice idea and presentation
Very good idea, loved all the levels and I hope that there will be more after the jam!