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UnmutedGames

51
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4
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A member registered Jul 15, 2022 · View creator page →

Creator of

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This concept is bound to have collision box issues. Or so I thought. I actually had no bugs. Very impressive I'd say!

Oh right. I already did :P

I think You have to click the screen to prevent the mouse from going outside the window. Thanks for playing! I'll give your game a try as well.

Why so hard on yourself x)

A tetris platformaer? First time I've seen that. What a cool concept. I agree with the comment that it could have been nice to be eased into all of the different tiles. But it was easy enough to understand what was good and what was dangerous from the sprites alone.

Really interesting art style. Love the voice lines and melancholic atmosphere.

I got too cocky and chose the elite battle. That was certainly tough :P Impressive that you jammed (pun intended) so much content into the game.

The majority mechanic turned out to be very interesting. I actually got some aha moments. Great puzzle design!

I especially enjoyed slowly ascending through the massive hole and taking the environment in. Surprisingly immersive for the simplistic graphics. Great job!

Very Eerie. Love the atmosphere.

The reflections are a really cool mechanic!

I enjoyed trashing the place! :D

Absolutely beautiful game. It was a great idea to mix in a few mini games to keep it interesting.

That's pretty damn good for 5 hours ;) I got stuck at the level where you start in chamber with red and jump up to green. But it was fun!

You got a lot of interesting puzzles with aha moments from this simple mechanic. Good job.

Very satisfying. Wish I had a gravity gun for cleaning.

Cool idea! The fish is so cute.

Looks like we have a winner. Though, was there supposed to be actual text? I only saw what looked like blind writing (dots). But that didn't matter. Had fun. Ticks all the boxes. Awesome job.

Thanks a lot for the detailed review! I truly appreciate the feedback.

This game made me rich and gave me a girlfriend. Time to repeat that irl.

Great level design. Clever use of rock paper scissors!

Solid advice! I really wanted to implement the button/trampoline mechanic and make puzzles with it. But then I didn't have enough time to design puzzles. Next jam I should consider more carefully what the player experiences in their first 30 seconds or so.

Fun idea! I feel like some tweening could have been nice to smooth the rotation. It was a bit difficult to orient myself with the instant 90 deg rotations :) It kept me engaged till the end!

Really creative! Love the concept. I felt like doing a single line was more efficient since the player wouldn't move as much and therefore easier to hit :)

4600! I really enjoyed throwing the asteroids out of the boundaries to use the window wrapping to my advantage :)

Oh this is clever. Great job! It was especially challenging to prevent myself from completing it with just a trampoline.

Great job! I am not sure what I did right, but at some point Bleed and Smash felt really strong and I started abusing them. Had 20 mobs left when I won. It felt great becoming stronger and stronger and stop that OP guy from winning.

Managed to kill 52. I'm really impressed by what You managed to create in 48 hours. The concept can be very feature-creepy so good job on keeping the scope down and finishing :)

Really cool! Limiting reversed was a great way of turning this into more of a puzzle rather than a platformer. I like it this way :)

At first I was a bit confused as of what the game was about. Then, as I saw my slime make yet another jump, it occurred to me. This is all it had to be. All... I... had to be... I became one with the slime, and the slime became me. I now identify as slime.

Really well done for such a big team to stay coherent and end up with a well thought out experience. Great teamwork!

Got a highscore of 33! Cool concept. I don't think I had fast enough reaction time, but it was really cool to figure out what our user needs.

Quite fun! Good job. I especially liked when you could select from more enemies. And the player jump adds a lot to the fun factor.

Thanks! There is still a lot of room for expanding the game. Let's see if we end up doing it :)

I dunno. I feel like it needed water and cute rectangles that swaps shapes ;) But yeah quality of life updates on the coding console should have maybe been a higher priority.

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Appreciate that! Making levels for this game was maybe even more fun than playing them. Yes, music was created specifically for this game. I like making it myself so I can make multiple sounds that merge nicely with it, such as the goal jingle and end screen music.

Yeah a drag and drop system would have been awesome! But... Time...  (˵ ͠ಥ‿ ͠ಥ˵)

Will do! ( ◡̀_◡́)ᕤ

Glad to hear that you made it to The Null! Or saved the world! Or whatever the story might be. You decide!