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RedWool

105
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1
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15
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11
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A member registered Aug 14, 2020 · View creator page →

Creator of

Recent community posts

Yeah, unfortunately it is only a mac build

Please let me type the letter r...

Cool game!


Lol nice

Peak eggtainment

I enjoyed the mechanics of this. It reminds me a lot of Yoku's Island Express.


Definitely wished there were sfx and judgement indicators when you kill an enemy. Good job on this.

Nice game. I would suggest for the character to also change for when you do and don't have a jump, making it easier to tell.

Cool game

This is quite epic

Nice story and art! I had an issue where the game wouldn't let me go to the woods after giving the mushroom to the witch, but overall nice job!

Clever usage of colors. I hope you expand this in the future

Thank you for the feedback! We will definitely work on the volume levels.

Hell yeah

We are having the character be a flat billboard png, with visual effects that require a 3d perspective, so the skybox will act as the background when rotating the camera. 

Hi, I have a question about the background. Can we use a skybox as the background?

That is an amazing find. Well played!

Yeah, unfortunately that slipped through when I was making the menu
also holy crap! How did you get so much time off?

Nice times! Which was your favorite level to play?

thanks! Which part do you think needed clearer instructions?

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The art you have here is phenomenal. The game doesn't feel complete at the moment, but I hope you go on with this game and style

This was interesting. The biggest let down for this game was the pacing. It took a while to get to each place and on the last level, I missed a body in the dining area and had to check each spot.

We also did a cleaning theme, and it was cool to see how others tried the same idea. Nice Job!

Cool game! We also did something similar to cleaning and it was cool how another person tried to do it as well

Thanks,

and also yes :)

Noted, thanks for the feedback

Thanks for the feedback!

Enjoyable if a bit confusing. The mechanic of the room hitting the edge and when you can rotate the room definitely need a better introduction. Nice puzzles, you can definitely go further with this idea

Cool game! We had a similar concept for our game and it was cool to see how it was done differently

Got the top score on the leaderboard! Fun and simple, but the transparent cursor makes the game much more difficult to aim.

The mechanics have a lot of potential and are fun when put together! I want more levels like the last one

This quite a funny game. I'm bad at taiko, but the presentation made this enjoyable

Never encountered that issue, will try to fix. Thanks for the feedback!

This game is fun! I enjoyed slashing all the enemies and there was a good variety.

The art and music is good for this one, nice job!

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This game has the best usage of the ricochet mechanic I have seen! It was really fun trying to get the high score on the leaderboard

Edit: When playing the game again, I found a bug where bullets somehow can glitch out of bounds and fly at mach speed, hitting everything trying to go through the door...

I have no idea what is happening but paddle go fast and I have fun.

Nice score!

There are 5 unique enemies in total, which the one that shoots 3 bullets in the 4th enemy.

I'm glad you enjoyed it

This was fun! The game's art and dialogue are charming

the hitbox for the player is strange, which makes the final boss a damage rush, as the bullets become unavoidable very quickly (The dashes recharge is too slow to help most of the time). Additionally some of the colorful walls textures look like solid walls but aren't

Strong visual theme and interesting mechanics. Hopefully you work on this more after the jam!

Cool visual and audio syncing, but I can't play the game...

A short difficult game with a lot of charm. there is a lot things you can add, like point bonuses or more patterns. Good work.