Hahaha that was fun to try all the spells! We played it with one person using the mouse in order to use the arrow keys and the spells at the same time. Sometimes we had times where there wouldn’t be any enemies though and we had to wait.
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The Final Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2105 | 3.007 | 3.214 |
Creativity | #2608 | 3.207 | 3.429 |
Overall | #2612 | 3.051 | 3.262 |
Presentation | #2910 | 2.940 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays as the final boss instead of playing the hero.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love the chaotic energy of this game. You crammed so many spells and silly names into it! Super fun great job
This game is great, I love the dissonant music and the chaotic nature of the spells, they really emphasize that you're playing as a villain instead of a hero! I especially liked the violin and the ice cream spell!
This is an extremely cute game. I went in blind, not looking at the spell list and was pleasently suprised everytime (my favorite is the H key honey one.) The variation in spells definitely is the big draw, I had a lot of fun trying each one out. Awesome job!
Not sure how to play the game at the beginning, and then I noticed that I need put my mouse on the enemies. Very good game! Can't believe there are 26 different effects to enemies. That's cool! We must be the strongest boss ever. Expecting for Boss fight. I mean, Hero fight.
This game is so fun. You have added so much spells which makes the game even so fun but game will be more enjoyable if you add some nice background.
Love all the different spells and the art is fantastic. It's a bit annoying to move while pointing, but you can play out the whole game by just standing in the center and clicking away at all who dare cross your path. My only real suggestion is that it might be better if there was no way to move around, and all that happens is the hero's charge towards the center and attack (though it might be better to have a health bar in that case) and also increase the hero's gradually overtime instead of having a set amount.
Other than my potentially horrible suggestions, it's great! :D
Thank you so much for the kind words and for your feedback! Standing in the centre is definitely one good tactic to avoid the adventurers. If I had more time, I definitely would have liked to have randomised the position of the adventurers etc. to help make the game more fun to replay. As the alphabet has 26 letters, I decided to add 26 adventurers. But if I update the game, I might add some more :)
This game is cute and funny. The choo-choo train had to be my favorite, though I also like the baby duck.
My only real criticism is the fact that you cannot move while pointing, because your hand would need to be in too many places at once.
Thank you so much for playing and for telling me which spells were your favourite. The Choo-choo train spell was actually the very last spell that I added to the game! I’m glad that I managed to add it in time 😊
Thank you for your feedback. What I tend to do is, I move until I have a safe amount of distance from the adventures, then I cast some spells before moving again. But I understand that it can be a bit frustrating not being able to cast spells and move at the same time.
What a creative twist on the average boss and adventurer reversal! I LOVED the spells!! They were all funny and really just kept me drawn to the game!! I think some sound effects for each would have definitely enhanced the humor of it even further. Overall, great job!!
Thank you so much for the kind words and for your feedback 😊 I’m glad that you liked all the spells, I had a lot of fun making them 🪄
I agree, it would definitely be a lot better with some sound effects. If I had more time, I would have also liked to have added some endings to the game that varied based on which spells you used the most.
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