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Folg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1731 | 3.467 | 3.467 |
Enjoyment | #2419 | 2.900 | 2.900 |
Overall | #2767 | 2.989 | 2.989 |
Creativity | #4230 | 2.600 | 2.600 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Being a golf game where you make the hole find the ball, and not the ball find the hole
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game!
I like the games graphics, the levels are pretty fun too! Great game!
TY for the feedback :)
Very polished game. Kinda frustrating that you can't hit the flag with full power when you are near the edge of the screen, that's solved with a second Vector2 in the first click position besides the current position Vector2.
Yeah, i've only tested in the Windows version where this problem doesn't frustate the player, when i noticed this, didn't have time to fix :/.
ANYWAYS thanks for the feedback <3
Gameplay and presentation are both really good! I do wish that a bit more was done with the concept of you playing as the hole instead of a ball, but otherwise this is great
TYSM for the feedback!
I appreciate the fact that you liked the presentation, i invested a bit more time than i wanted on that lol. And yeah i do wanted some more time to make things how i wanted, but this is what i could deliver in the time!
The presentation is strong, especially with the particles and screen shake! Though this game plays effectively like a regular game of golf. I think the concept is worth exploring further, though. Maybe there could be multiple balls, but your goal is for one ball/player specifically to win? And I wonder how the hole might interact with other classic golf obstacles like sand traps and water hazards?
Thanks for the feedback mate!
I tried to make the game be less like a regular golf game by making the hole heavier but i failed lol.
And i like your ideias! With this base i'm thinking about making a regular mini golf game, but more.... zen! (more than golf already is)
Nice idea, make me smile to be the hole and not the ball in a game like that! I also really appreciate the background scrolling effect! I'll study how to do it! Well done! :)
Thanks for the feedback, Matteo!
The scrolling background is basically an shader that repeats the texture, it's easy to make, good luck on your studies!
Really neat concept and fun gameplay. I would love to see a scoring system and maybe some balls moving that you have to catch rather than static positions. Overall, fun puzzle game with a nice flicking-style movement system. Good work!
TYSM for the feedback! I appreciate it a lot
sick FX.
Thank's for playing my game AIA, and for the feedback too!
Very clever! The web version was slightly frustrating to play because my mouse kept leaving the window and messing up the aiming. But I'm sure had I played the windows version it would have been fine. But nevertheless I enjoyed it!
Thanks Firebelley! It's an honor to me have your feedback, since all i know about Godot i learned with you :).
About the mouse issue, yeah, i leave a disclaimer in the game page alerting this. The Windows version you cam aim even if your cursor is outside the game canvas.
I liked the level design but the game could use some music. Nice game!
Thanks for the feedback mate!
I'm terrible making music, and didn't find any free music that fits the game lol
I enjoyed your game! Though, it does feel like playing golf as a different sprite. I liked how it felt heavier to to shoot the hole, but it was also kinda annoying as I practically maxed out my power each shot. I enjoyed your level design and lava mechanics. They were nice.
Yeah, i understand your opnion, i tried to avoid that feeling of a "just a golf game with sprites switched" by turning the hole and flage more heavy.
Anyways, thanks for the feedback!
Honestly this game feels like the regular 2d platformer, there are no mechanics implying that you are a golf hole aside from visual design. The gamplay was enjoyable anyway, cool game!
I appreciate the feedback, Mikulus!
I wanted the flag to be more heavy and not so bouncy, and throw dirt particles everywhere when moving, to sell the idea that it is stick to the ground, and it would look less like a regular golf game with the ball and hole skin switched, but i failed so hard lol
Anyways, this is what i could do in 30 hours.
Again, thanks for the feedback!
I didn't have too much fun playing this game but the animations were formidable. I liked the smoothness, the hitboxes, the juice. Very well done ! Just sad that the gameplay is a bit repetitive and that you can't aim from outside the gamescreen, if you see what I mean.
Well done !
Sure i see! The problem with can't aim outside the screen is browser fault tho.
Anyways thanks for the feedback, i appreciate it a lot!
Great game! Would be great if you could shoot the flag further and if you could play in fullscreen, but it's a well-made game nonetheless. Nice work!
Thanks for the feedback! If you play the windows version the problem with not aiming outside the window is gone, sadly it's a problem with the web version.
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Haha thanks <3
Very Nice Game , i love the first lvl , you are not the ball very nice ^^
Thanks! I'm glad you liked :)
Nice short game. There are many “flog”/reverse golf in the jam, but your game seems to have the best presentation. The two things I wish is that the game is longer, and the hold shoot further so I can more easily speedrun the game.
Thanks for the feedback!
My plan was make at least 15 levels, but the lack of experience using Godot (started 10 days ago) didn't help me haha