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The Song of the Chamuco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3114 | 3.037 | 3.037 |
Overall | #4107 | 2.494 | 2.494 |
Presentation | #4298 | 2.407 | 2.407 |
Enjoyment | #4813 | 2.037 | 2.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a reversed rhythm game, where your mission is to ruin the song.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I had some issues where the game would not load in Safari or Chrome on my M2 MacBook Pro. Ended up trying it on my Windows desktop in Chrome and it worked fine. Not sure what the deal was. Unique idea and the theme is definitely present. I think with a little more polish this could be a fun mobile game. Keep it up!
wp
Ooo I really wanted to do a rhythm game but couldn't think of a good concept, nice work on this one!
Nice unique idea
This was fun to play, however sometimes it just throws the notes on the same column multiple times in a row making it seemingly impossible to not give some points to Chamuco. If some of the feedback that others have already said gets implemented I would love to try it again after the rating period :)
Nice idea and unique theme. Could use a lot more polishing. Other people have already given you a lot of feedback so i won't repeat all the things they said. I would love to see an update after the rating period.
I like the concept, and I'm a sucker for rhythm games, but I think the execution could be improved. I guess it would help presenting the game as a traditional rhythm game, like DDR or similar ones, so "ruining the player's score" would make more sense. And althought I think the mechanics made sense, I guess some tweaking could make it more in line with rhythm games (for example: instead of delaying the "notes", it could be changing the note's row). Also, the fact you used pre-existing audio probably didn't work in your favor, because it would be cool to see the player losing points affecting the sound of it, like when you miss a note in Guitar Hero or Rock Band, that it plays an out of tune sound and they mute that instrument's sound. Hope you keep working on it and improve on it, tho. Nice try.
Thanks for all the feedback I really appreciate it.
Well, that's something. It doesn't really feel like a reverse rhythm game, more like a reverse "catch the fruit" game.
You are right, the rhythm game was the original idea but ended up like this.
I like this king of graphisms. The music is nice, but should'nt it be in relation to the notes played ?
Clever idea! The controls could be a bit more responsive, but otherwise fun little game. I could see this concept working well with multiplayer too