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The Adventure Tuna

42
Posts
2
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A member registered Jul 22, 2015 · View creator page →

Creator of

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Gets repetitive quite fast but I enjoyed the concept! Maybe having upgrades will give the game a bit more depth.

The hit lag felt nice and satisfying.

Pretty clever take on the theme! The punches are satisfying and the art is pretty good!

The game is pretty fun and challenging! I really liked the polish in this!

Love the concept. Could ease the difficulty curve a bit but aside from that it’s a pretty fun experience!

We do plan on updating the game with proper visuals and audio once the jam ends!

Glad you enjoyed our game!

Interesting concept. I could see this expanded to a full game! Although making sure the player doesn’t softlock themselves might be a challenge.

Really reminds me of Dynasty Warriors which I really enjoyed. Maybe add more enemy variations like a stronger Hero character with better AI.

Very well executed concept! It’s already looking like a fully produced game!

It didn’t occur to me until I have upgraded my cube to the max that I also need to kill it. I was wondering why I get the option to spawn enemies when I could just keep spawning on the same position to “win” the wave.

Without really knowing how to play the game I managed to be self-sustainable just by clicking compile over and over again.

Cool art. Managed to get myself wedged in a corner and then fell out into the abyss. Also somehow my mouse got stick drift that made me constantly spin to the right lmao

I should have known it would be difficult for an apple to jump over books.

Pretty fun skill-based game. Maybe add combos to make it even more satisfying. I really enjoyed this game.

It wasn’t very clear what you’re supposed to do at the very beginning but it is a promising concept!

Short but very polished experience!

You can permastun the doomguy lmao

Made me sick. 10/10

Gold

Cool concept. There’s something in here that could make it big.

Couldn’t determine at what speed I should be at to bump other cars. Interesting concept though. I liked the controls.

Won without doing anything 10/10

Practically impossible to play with the controls but glitching through walls was funny

Reminds me of old warcraft 3 custom maps. Also the dual purpose design of the gold pool is pretty cool.

Would have been better if the aiming actually caused my minions to aim at the targets.

Great level design

bro just let go of the rod

this should be on the wii u

I like the part where the guy says jump.

Thanks for the feedback! The jazz music is a brilliant idea that never even occurred to me!

Very good concept and execution!

In this game, getting a six is equivalent to getting that long piece in Tetris. Really cool concept.

I would just make the computer spend less time moving pieces tile-by-tile and just make them teleport to their destination. Having the option to end my turn prematurely would also be neat.

Thank you for the feedback! I do admit I skipped a lot of the QA step but I’ll definitely push an update to fix those bugs!

Thank you for the feedback! I actually already have a small update to give the scoring mechanic more visiblity, just waiting for the jam to end.

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Very impressive work!

The dice rolling could be improved a little bit. Maybe make it easier to throw the dice with a single click. Some of the effects could be also explained a little bit more. It took me a bit to figure out what the white symbol does as there’s no visual feedback to what it actually does.

I can see this being a full game!

Interesting concept. Would have been great if the movement didn’t give you random dice so you could strategically move so that you get the highest score possible as you pick up coins or run over enemies. Also the sounds are too loud.

The difficulty of the game came mostly from the mouse scrolling not being responsive. Interesting concept nonetheless.

Very impressive! I’m bad at it though!