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A jam submission

ChiefView game page

"Chief" is a Wave-Survival like game where you fight against big waves of enemies.
Submitted by MrPifo (@Pagox_GameDev) — 4 hours, 40 minutes before the deadline
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Chief's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5083.7223.722
Presentation#7663.9443.944
Overall#13133.5003.500
Creativity#36392.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is a VampireSurvivorsLike game where instead the Player levelling up and getting better, the Player has to actually upgrade his Chief who does the killing for them.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Very cool game! I wish there were more things to do, but for a jam game it's very fun and clean!

Submitted

Loving the art style. Good Job!

Submitted

Dude! Very very clean.

I made it to wave 32 and was very much loving how my Chief had grown. (Chief go BRRR, hehehe)


I don't think you need to give Chief less upgrades. If anything, randomly getting a 2nd one right after the first felt frenetic and kept me on my toes!

If you added way more enemies sooner, and got the player closer to death more times, it would've really increased the thrill.

Also, I would love it if ammo and health packs dropped less frequently (but only after you hit a cap of 20 or so. Then it would spike the players attention when they actually got low when they had to throw 5 to the chief and use 2 themselves. GMTK has a great video on game economies on their youtube.

Very Stimulating, wildly clean, great UI, just impressive all around. 

Don't be afraid to use GMTK's team finder brotha! An audio artist and a visual artist (for FX and Enemy variety) would've probably gotten me to play to level 50 or beyond.

Developer (1 edit) (+1)

Thanks for the intensive feedback! Everytime the GMTK GameJam starts I think if I should join a team or not, but I'm just too shy/afraid of working with new people I dont know. Maybey I can overcome my fear next time :)

Oh btw, the 2nd upgrade doesnt happen at random! If you level up during a wave you would only receive the upgrade at the end of the wave and not instantly, but if you level 2x time in the same wave you get one upgrade immediately and the 2nd at the end of the wave, its like a buffer.

Submitted

i like it! Nice design!

Submitted(+1)

very great job! i love the VFX is so juicy! the idea too it's great you're just some goons of the "actual player".

will be a great bullet hell roguelike if developed more!

Submitted

Was one of those games where I had to remind myself to stop playing some point—very addicting. Sound effects would add a lot, especially if you had directional audio for the chief.

Developer

Thanks! Love to hear that!

Submitted

I really dig this game!  The idea is really cool, and I like the concept of assisting the "protagonist" to protect me!

(+1)

Very addictive and satisfying gameplay loop -- I had a lot of fun honing my buddy into the perfect level 50 killing machine

Submitted(+1)

Fun game! I didn't get how it tied into the theme at first, but it was still great to play nonetheless

Submitted

Really liked the idea and the gameplay! Maybe there could be a bit more balance  in the loot chances tough, I ended up with 100s of  extra mags

Submitted

Very good presentation and game feel. A little music and sound could improve the experience a lot. Good game!

Submitted(+1)

- Really great visual presentation and polish! The graphics are very simple but the game feel, lighting/particle effects, etc. make it feel very fun to play.

- I think it would've been good to lean into the "helper" theme either further and not have the player be able to shoot at all, instead being focused entirely on collecting and delivering items for the Chief; this would also help it stand out from the genre it's playing off of, as currently gameplay-wise it kind of just feels the same as a typical Vampire Survivors-like anyways, since in those games you already auto-attack to begin with.

- Obviously time was limited but it definitely wouldn't been good to see more varied enemy types and upgrades.

Overall very impressive though!

Submitted(+1)

Cool idea ! The game looks really cool ! Maybe some sound effects and music would have made the game even better, but overall nice entry !

The game has no sound effects, or music. The cards that pop up between waves do not have text for me, do not know if that is a full screen issue, but it is a issue none the less. I liked the idea of giving items to a teammate that is an AI and I thought the core gameplay was a neat idea. Good job :D