I just included a web build! This means the game's page will not be accessible from the itch desktop app (until they solve that). Sorry for any trouble!
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Asterolls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1390 | 3.290 | 3.290 |
Presentation | #1544 | 3.548 | 3.548 |
Overall | #1610 | 3.387 | 3.387 |
Creativity | #2259 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build asteroids intead of destroying them
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is one I'll have to revisit after the jam when I have more time to dive in deeper! I love the arcade-y score chasing with the asteroid size. The sheer number of assets just creates such a silly vibe, and this makes a really cute and enjoyable package.
Nice work!
All aroud an original game, i like the idea of dodging what you spawn and what you attach! I've reached 222 objects (which is like, a very pleasing number) and i think i lost just about to reach 3 minutes because i got attached too (If i did understand correctly why i died)
I think the only thing that comes into mind is adding small feedback on "how you "died" ". I think my ship death was unfortunate because i died around 2:58 minutes and i wasnt sure if it was because of the timer or if i got attached to the asteroids.
Anyway, that's just nitpicking, the game was very enjoyable, good job!!!
Definitely a neat idea on this one. I can see
My biggest critique is that it felt a lot more like I was just 'spawning' the objects instead of properly 'shooting' them. Some extra muzzle velocity would've been really nice, as it was very easy to shoot something out and then accelerate into it, which didn't feel good. Some of the hitboxes also seemed a bit off
But I like the game loop and how progression naturally increases difficulty. There's a tradeoff between trying to spawn as many things as you can in the time limit to maximize your score, and not spawning too many that you get hit and lose.
Very fun experience, I kept retrying until I got some decent big katamaris which becomes very satisfying
Absolutely amazing :) It wasnt quite my cup of tea but the overall experience was great, it was really creative, a bit random but I enjoy that. Really great, thanks for sharing!
Ohh wow this was surprisingly very good! Am shocked it has less ratings? Good Job !
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Played the game again after the stream and managed to get more than 600
This is a cool idea! I really like the interpretation of the theme. Shooting a bunch of stuff everywhere and having to dodge the shower of random stuff is fun Lol. The gameplay is a bit hard though. I think it would be better if the asteroids had gravity to pull objects in. It also would be nice if I could restart without having to go through all the intro dialogue. Beyond that, the visuals are pretty good and the audio is nice, good job!
Fun little game, like the art and the humor. It can get really hectic if you miss a lot of shots!
Very unique idea and cute art style. Gameplay is very simple and fun.
very charming and cute! I'm a sucker for katamari, and I love the idea of having to build asteroids to toss at wayward ships. It's easy to get the hang of, and it's fun for sure <3 congrats on the game!
Neat idea, and great presentation. As others have said the intro does hamper replayability a bit but it's easy enough to get through. It can also be a bit tricky to control since missing a shot has more consequences than traditional asteroids, but I liked the challenge.
I'm not sure what the end game is, but it's a nice twist on the good old asteroids :) It needs an option to skip the intro, but otherwise very fun!
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