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A jam submission

AsterollsView game page

Don't destroy asteroids, build them! Made for the GMTK Game Jam 2023
Submitted by Osmago — 7 hours, 24 minutes before the deadline
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Asterolls's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13903.2903.290
Presentation#15443.5483.548
Overall#16103.3873.387
Creativity#22593.3233.323

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build asteroids intead of destroying them

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Developer

I just included a web build! This means the game's page will not be accessible from the itch desktop app (until they solve that). Sorry for any trouble!

Submitted

Ehe.. Asteroid-kun on the go! Well made!

Submitted

This is an amazing concept, and I feel like with some more polish I would be addicted to it. The only thing that's really getting in the way is that you have to spam spacebar inbetween attempts! Otherwise well done creating a very cute and fun game.

Submitted

This is one I'll have to revisit after the jam when I have more time to dive in deeper! I love the arcade-y score chasing with the asteroid size. The sheer number of assets just creates such a silly vibe, and this makes a really cute and enjoyable package.

Nice work!

Developer(+1)

Don't worry, I'll prepare even more things for you to roll up post-jam! Trees, cars, animals, people!

Submitted

All aroud an original game, i like the idea of dodging what you spawn and what you attach! I've reached 222 objects (which is like, a very pleasing number) and i think i lost just about to reach 3 minutes because i got attached too (If i did understand correctly why i died)

I think the only thing that comes into mind is adding small feedback on "how you "died" ". I think my ship death was unfortunate because i died around 2:58 minutes and i wasnt sure if it was because of the timer or if i got attached to the asteroids.

Anyway, that's just nitpicking, the game was very enjoyable, good job!!!

Developer(+1)

Thank you for playing! That's good advice on the 'death' messages, I'll surely implement that for the post-jam build. 

You can end the game if you reach 3 minutes, get hit by objects 3 times, or get caught by asteroids (katamari).  It seems like yours was the last case

Submitted

Ah gotcha! Yeah it was absolutely the last case, thanks for clarifying! :)

Submitted

Definitely a neat idea on this one. I can see

My biggest critique is that it felt a lot more like I was just 'spawning' the objects instead of properly 'shooting' them. Some extra muzzle velocity would've been really nice, as it was very easy to shoot something out and then accelerate into it, which didn't feel good. Some of the hitboxes also seemed a bit off

But I like the game loop and how progression naturally increases difficulty. There's a tradeoff between trying to spawn as many things as you can in the time limit to maximize your score, and not spawning too many that you get hit and lose.

Developer(+1)

Thank you for the feedback! I'll definitely be implementing some of this stuff after the jam.

Submitted

Very fun experience, I kept retrying until I got some decent big katamaris which becomes very satisfying

Developer (2 edits)

Katamari are always the way to go in terms of satisfaction (although in my game they're kind of stressful). Thank you for plaing :)

Submitted

Absolutely amazing :) It wasnt quite my cup of tea but the overall experience was great, it was really creative, a bit random but I enjoy that. Really great, thanks for sharing!

Developer

Hahah random is great! It's exactly what I was going for., thank you for playing.

Submitted

Ohh wow this was surprisingly very good! Am shocked it has less ratings? Good Job !

Developer

I'm glad you liked it! Thank you for playing.

Submitted

Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game

Played the game again after the stream and managed to get more than 600


Developer

Wow that's a lot!! Certainly the world record, I can't even imagine dodging 26 katamari full of stuff. Thank you for playing the game and featuring it in your stream, it was good fun :)

Best game I've played yet, sincerely a phenomenal work!!

Developer

Glad you liked it, play my other games for more fun.

Submitted (1 edit)

This is a cool idea! I really like the interpretation of the theme. Shooting a bunch of stuff everywhere and having to dodge the shower of random stuff is fun Lol. The gameplay is a bit hard though. I think it would be better if the asteroids had gravity to pull objects in. It also would be nice if I could restart without having to go through all the intro dialogue. Beyond that, the visuals are pretty good and the audio is nice, good job!

Developer(+1)

Thanks for playing! The gravity idea is interesting... I'll take note. Definitely implementing the intro skip later!

Submitted

Fun little game, like the art and the humor. It can get really hectic if you miss a lot of shots!

Developer

Missing is part of the fun!

Submitted

Very unique idea and cute art style. Gameplay is very simple and fun.

Developer (1 edit)

Lol the art style is pretty much the Kenney "2D Generic Items" pack, but glad I got the vibe down. Thanks for playing :)

Submitted

very charming and cute! I'm a sucker for katamari, and I love the idea of having to build asteroids to toss at wayward ships. It's easy to get the hang of, and it's fun for sure <3 congrats on the game!

Developer

Thank you! It's nice to know I got some of that vibe down. I hesitated a bit at first on using the name "katamari", but I guess it's harmless in a jam game. 

Submitted

Really really cool, saw on stream

Developer

Thank you! LittleDoctorGames made a good showcase of it :)

Submitted

Neat idea, and great presentation. As others have said the intro does hamper replayability a bit but it's easy enough to get through. It can also be a bit tricky to control since missing a shot has more consequences than traditional asteroids, but I liked the challenge.

Developer

Missing is part of the challenge. My favorite thing was to rapidfire and have a bunch of junk to dodge, then watch the katamaris clean everything up. Thanks for playing!

Submitted

Best game I've played so far in this jam!

Developer

Thank you! I'm glad you enjoyed it. It was reallly fun to make as well.

Submitted(+1)

I'm not sure what the end game is, but it's a nice twist on the good old asteroids :) It needs an option to skip the intro, but otherwise very fun!

Developer

Thank you! I hope the intro didn't get too much in the way of replayability. I'm glad you had fun :)

Viewing comments 21 to 2 of 21 · Next page · Last page