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UnderAchiever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #284 | 4.125 | 4.125 |
Overall | #595 | 3.815 | 3.815 |
Enjoyment | #758 | 3.571 | 3.571 |
Presentation | #1084 | 3.750 | 3.750 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of achievements, usually positive, has been reversed so that they are something to be avoided at all costs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Damn, I keep picking up achievements haha. Good Concept. Great Job!
Thank you! Yeah, one of the things we liked about the game was the way it rewires your brain to dread the achievement pop-up, lol
Creative way to flip achievement hunting! I managed to get 2 achievements at the end, but it was hard!
Glad you liked it! Yeah, the last level definitely spiked the difficulty, but congrats on beating it!
that is an interesting take on the theme! i love the way we try to be unambitious :D
i wish that the ability to restart the level was always available, as sometimes i know i messed up, but had to talk to my dad before i can restart :)
very smoothly played, fun indeed!
Thanks for playing!
Restarting the level actually is always available! You can pause the game and choose restart level. It also works during cutscenes if you missed some dialogue or want to choose a different dialogue option.
ohh i didn't think to try it while the game is paused, thanks for the hint!
Wow, a great idea! You also got so much done, considering the creative texts, quite a bunch of levels, and the final challenge! The achievements are quite funny, I really was thinking "Wow, there really is an achievement for everything", such as travelling 50 meters :).
I also like that the player often has to aim for the middle ground, collect some coins, but not many, take some damage, but not die, etc. etc., - it felt like a balancing game, which I really liked.
The final level could pose as a nice challenge even with half the length, and some waves feel beatable only when you know what is coming, but I guess it's an addition for replayability. But that's a small thing. I did however connect 24 coins on the first try :o
All in all, great work!
Thanks so much!
The balancing/puzzle element of aiming for the middle ground was definitely the main gameplay mechanic we were going for, so I’m glad you liked it!
Haha, totally agreed that the final level could have been made easier. I think in a theoretical final product, it would be the final level of a longer game with a more gentle difficulty curve, but we ran out of time to add more levels and dialogue. That being said, congrats on winning on your first try! There is unique dialogue for getting no achievements on that level, but I’ve only managed that once or twice throughout playtesting…
So good! I couldn't make it past the bullet hell level and I want to so badly!
Awesome take on role reversal, the shame of seeing an achievement pop up will never leave me now.
Thanks so much!
Ah, we were afraid that level might be a bit too hard, but here are some tips that might help you beat it if you want to try again!
Click here for the specific scoring details
You will win the level if you get 4 or fewer achievements, so less than 25 coins. So you can tank it a bit on the harder parts, as long as you dodge the easier phases more thoroughly.Click here for a small hint
If you go all the way to the left side after it starts, you have a bit more time to react, since the view will no longer center on you completely. However, the hardest phase is nearly impossible to dodge from the far left, see hint below.Click here for a larger hint
The super hard phase (the connected lines of bullets with a single gap) can be dodged by going back and forth between the second-from-the-top middle platform, and the small platform down two and over one from it.You’ll need to do a little hop on the circled top platform as the coins pass by, but we found that to be easier than going up higher to a safer platform.
I'll give it another go :D
Creative idea! Would've liked to even more variations on the whole "don't do too well" mechanic, which is very thematically fitting and very funny. I did get stuck on the third level, so I think the exact goals for each level could be made a bit more clear
Thanks! So, the idea was that the achievement pop-ups would include the exact goals (but they tell you what not to do, of course).
Here’s a hint for the third level in case you want to try again:
Third level specific hint
In the case of the third level, the achievements you can get are “Collect 5 coins”, “Finish the level without taking any damage”, and “Finish the level without killing any enemies”, so the requirement to win is to both take damage and kill the noomba, and of course collect fewer than 5 coins.
You can satisfy the first two requirements by letting the noomba hit you before you kill it.