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Attack on Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5190 | 1.884 | 2.273 |
Creativity | #5710 | 1.960 | 2.364 |
Overall | #5803 | 1.809 | 2.182 |
Presentation | #6150 | 1.583 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an enemy who must defeat the player of a survival game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game loved the puzzle of each level. Nice job!
Superb work on this game.
very good idea! I like the idea that you have to stop the person trying to survive, and the idea of taking turns in a puzzle game is creative. Although it could have benefited from more content or more streamlined aesthetics, that is normal for a short game jam, but otherwise is a good game!
Level 3: Whether you can win this level or not is completely random, depending on the survivors position on your 3rd turn.
Level 4: The HUD covers part of the level. I also couldn't beat this level because the collision with the box messed up after a few moves. Tried a different direction and it worked, but by that time I'd already lost enough steps.
The graphics are fairly simple. Since the player, the survivor and the things that kill you are simply solid objects, I think the games aesthetics could benefit from the background, boxes and buttons also utilising the same aesthetics (basically solid colours rather than textures). The music is a bit too intense I think for this type of game.
Aside from that, I felt like the players moves in the first levels were just random, and having to wait for the player to finish its moves felt a bit useless in the context of the game. It didn't give me (as a player) anything. But only having reached the fourth level, I don't know if future levels have a use for the player doing its moves. Regardless, if the player does move for a reason, I think that should be introduced earlier on.
All in all, the game has potential, but needs polishing! Great job, <3
Thanks for the constructive feedback :) I appreciate you taking the time to try my game.
The game definitely has potential. It's interesting how you play the "goal" instead of controlling the player directly. I believe this concept could be expanded into a full game with even more elements and levels.
Unfortunately, I got stuck on Level 3, and I don't think it's beatable. (It's likely a last-minute bug that slipped through). Aside from that, it's really enjoyable and gives a whole new meaning to the jam theme.
I actually managed to beat it the second time. It's super random if you're lucky enough for the survivor to be within reach or not. Unless you mean level 4, where I couldn't beat it because of a collision bug with the box.
Okay, maybe I was just not good enough then. How did you get the crate onto the button?
If the collision bug you're talking about is the player being able to go on top of the box, that was a bug that I thought was cool enough to make into the solution for the puzzle. (Although I admit I never explained that concept to the player, so I understand your struggle and will introduce the concept more clearly next time.) Thanks for the feedback.
There are some bugs (boxes activate buttons even though they are not on top), but that's a very common thing in game jams. The game needs more juice, but the concept is solid, just make sure that the survivor actually tries to get away, because he managed to get himself killed in his turn when I was playing, which breaks the atmosphere. It would also help if you united the art style. But I finished it in the end, good job!
Thanks for the feedback. I appreciate the kind words. And yeah, the survivor's AI needs a bit of work lol