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Hero's business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #437 | 4.000 | 4.000 |
Overall | #854 | 3.684 | 3.684 |
Presentation | #934 | 3.842 | 3.842 |
Enjoyment | #1610 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Epic final boss fight, but you're just a business employee handling the logistics.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting concept and mechanics!
Couldn't figure out if it's possible to repair the broken stations, "working" on them seemed to do nothing. Other than that I enjoyed it!
What a hilarious premise :D! I like the pixel art as well as how the knight throws orders at you. Nicely done!
At first I thought I was helping the boss, lol. I think the game would benefit by making the instructions part of the game, making the players intro to the game more interactive and fun. Long instructions in the beginning are hard to grasp if you don't know anything about the game. Also I think the game could benefit from some music.
Aside from that, I really liked the idea. Definitely has potential! Great job on finishing and submitting a game! <3
I loved the concept and the animation!
It got me few seconds to understand how it works but beat the boss in second try. Enjoyeddd.
Cool game, I beat it on the second try after understanding the mechanics. I like the pixel art
I like it a whole lot! The instruction screen at the beginning was a bit confusing, but once you're in the thick of it its pretty easy to 'get.' The pixel art is gorgeous, too!
Thanks for playing! The instruction screen was made in the last few hours in the jam lol. All clarity was sacrificed to every pixels in the arts.
I'm glad the game explains itself better once you get into it. I'm warmed that you liked it!
Well done mate ! The concept is good, I liked playing the support role for once :)
It took about a few tries to beat my first enemy, just the time to understand how does the game work, I'm sure adding more enemies and mechanics would make it a great game !
Thanks mate! The support role of taking great focus on other people's need while holding yourself together is what sparked the whole concept. That is part of my core belief of what makes a person great!
Thanks for liking the game!
I wasn't quite sure on what exactly to do, but I reckon I managed to have quite a bit of fun anyways. One of the greatest aspects of this game is the art! Good job! Overall, solid game.
I find it funny that you're the 3rd person in a row to be confused by the control lol. All those arts are my misallocated time that could've went into proper tutorial. Nevertheless, thanks for playing bro. Hope you have a great jam as well!
"You've reached your KPI"... HA!
It was a little confusing at first what I was supposed to do, but once I got the hang of it I did OK. Love the art, sound effects didn't always quite match the aesthetic (a coach whistle?), but overall a nice game and the pencil-pusher text was wonderful (the KPI bit made me snort). Nice job!
Thanks for playing! I was trying to pull off a sense of multi tasking among multiple chaos happening altogether.
You have a good point in the sound part. It's my one of my many weaknesses. Hopefully next time I'll come prepared.
I'll amaze you with more next time!
You should add controls and your objective to the discription. In my game I only didn't need to do that, because I added that inside the game itself. I wasn't really sure what to do. I liked the art a lot though.
Thanks a lot for playing! I gotta admit things were pretty rushed lol. The graphic design was freezer food level unprioritized lol. Thanks for liking the art! I had my soul and blood in and sleepless night in it :)