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A jam submission

Running ButtonView game page

Your task is to build a route by placing characters-pointers on the map, which will point the path for the Button.
Submitted by Kashalotik (@Kashal0tsick), Bimba — 17 minutes, 47 seconds before the deadline
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Running Button's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30032.9123.231
Overall#34452.7503.051
Creativity#34512.9123.231
Enjoyment#37492.4272.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main character is the keyboard button, signs are characters looking like playable.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Good game!

Submitted(+1)

Nice idea and art! There is a problem with visibility of spikes, and it was very difficult to position jump action. I think it's possible to fix it by either making the "buffer" shorter, or by giving player ability to pick up signs instead of resetting whole level.

Submitted(+1)

In level 2 I was like "why is he not moving and restarting all the time do I have to jump over the flag? but he never jumps it takes too long for him to charge"

Then I finally saw the spikes but since the character didn't want jump befor them...

Submitted(+1)

Great game! I think that we could move the arrow characters when we set them wrong instead of do a restart. I like the idea and the art!!

Submitted(+1)

Neat small game!

My biggest complaint involves art of the game... Visibility, to be more specific. I didn't realize there were spikes in the level 2 (as well as level 3 or 4 I believe?), because it was hard to notice white thing on a cloud...
Also, it would be nice, if you could remove one specific character, as it isn't very fun to restart, simply because you misplaced one single character by a couple of pixels...

Otherwise, that was pretty fun experience!

Submitted (2 edits) (+1)

I'm deeply sorry, if this showed up as 4 notifications. I tried to send this message, but browser for some reason showed a weird dialog window that asked if I really want to "leave the page". I thought it didn't want to post a comment, but once I refreshed the page, I noticed that there are suddenly 4 copies of my message.

I really didn't mean to do this, sorry.

Submitted(+1)

I really like the idea and presentation of this game! Getting the timing right for certain commands was a little cumbersome since you can’t reposition them after placing, but aside from that it’s a really nice game with a very cute aesthetic.

Submitted(+1)

Cute concept!! I kinda wish there was a way to move the "arrow" characters whitout redoing the room, but all around the art is solid and it's a very interesting take (also the little "shift" with legs is the cutest thing honestly)

Submitted(+1)

Really smart and interesting, was fun until level 3 when it started getting frustrated, art is great and the overall gameplay feel is pretty good.

Submitted(+1)

Good idea :) Maybe you could reduce the buffer before the Arrow input is done, because it is difficult to evaluate the speed of the main character sometimes you don't know where to place the other characters.
Also had a hard time understanding that the characters you place have arrows showing up the direction in their had ahah

Great job!