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Infinitum Theatrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3923 | 2.714 | 2.714 |
Enjoyment | #4780 | 2.048 | 2.048 |
Overall | #4810 | 2.222 | 2.222 |
Presentation | #5486 | 1.905 | 1.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is (or at least supposed to be) a theater worker, who was so passionate about his work that he started to lose himself. Slowly but surely, the role will become the actor.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Yay, another game with a theatre theming! This was a pretty neat concept. I wish attacks in hero mode were a little easier to hit and also that attacking was explained in game, but I really like the idea of gaining superpowers in exchange for sanity and the complementary shader effect was very nice! Maybe just being invincible while in hero mode would work better? The way it is right now, I just skipped most of the enemies by platforming.
Anyway, platforming controls worked well and the two levels that were in here were pretty cool! A bit sad it was over so quickly, but I’d love to see you keep working on the game post-jam!
Idk about the swap mechanics. Seems to be an excellent concept though and is still a good platformer(Idk how to swap), albeit a hard one. Simple and nice graphic.
Idk about the swap mechanics. Seems to be an excellent concept though and is still a good platformer(Idk how to swap), albeit a hard one. Simple and nice graphic.
Concept and music are very good , this game can be populated in future.
Good entry!
I like the concept for the game a lot. It fits well with the given theme and there is a lot of potential directions you could take it in.
When it comes to visuals, the placeholder-ish feeling of the characters and environments leaves something to be desired, but the sanity drain effect makes up for it - it does a great job of conveying the game's idea to the player visually and acoustically.
I would have liked to see some more applications of the role system - for example, limit jumping to just the hero to push the players into interacting with the sanity system more. The platforms on the second level are a good idea - the player has more things in their arsenal when it comes to beating the level.
The sanity system in general is quite an interesting concept that I think has a lot of potential - if the game were to have a direct story, you could for example tie how the story plays out to the player's sanity usage, making them choose just how committed their actor is to the role and just how much of themselves they are willing to give up for it.
The audio, while simple, helped settle the mood for the game, which leads into my final comment - the atmosphere of the game is conveyed really well, with all the individual elements working together to create a cohesive feel to the game, which I think is quite commendable.
In general, you definitely stumbled onto a great concept with the game and I'd be excited to see a more fleshed out take on it, but even now the delivered game is quite enjoyable :>
Hey! We're glad that you enjoyed the game! And thanks a lot for your feedback!
I enjoyed the music and the post processing effects, game play wise i didnt understand how that swap mechanic worked.
I enjoyed the music and the post processing effects, game play wise i didnt understand how that swap mechanic worked.
I really like the insanity drain feature!
At least there's something graphical in this game that still can charm people with it's weirdness! >:D
Sorry, the ball just disappear ath the beginning it was unplayable, like the concept
Hi, sorry that it happened. It's kinda strange, cause with all the bugs that this game used to have, we didn't see anything like this :0
We'll check it out after the rating period tho!
Decided to speedrun the game just for fun & got 00:14,67. GL beating this record what can I say >:D