Thank you! I hope so too :p
ThatAbyssEgg
Creator of
Recent community posts
Thanks for the review!
Being stuck by map generation is another thing that could be fixed just by adding 1 point to every type of speed, but... That's what I realized after posting the game :d
It's pretty weird that you had no water speed when spawned on water tiles, never saw this issue to happen locally... But I'll check it out later as well.
The game needs a proper guide on what to do, I agree. I'll work on that too. Thanks again :3
Hello! Thanks for your detailed review
The game had to be some kinda survival rpg, where most of enemies would drop limbs you could collect & gain certain advantages & disadvantages. Sadly, as you've noticed, I didn't fix all the major problems in the end xd
I added the "end turn" button because on planning stage I was thinking about giving every action a hunger waste, which would result in player thinking twice before moving to a certain direction.
I'm glad that you were able to find something good in this game even in this unplayable state, thanks again c:
Heyo! The amount of dice effects should have been equal to 6 (edit. In full version), so you could make different variations and act differently from different situations. The right side's effect is just a dice roll - you can't predetermine it.
But... Yeah, we messed up a little because of lack of time. Hopelite already fixed a few major bugs in an unloaded build though, so the game will be complete even after the time runs out, yeah!
...and thank you for your feedback as well! ;D
Hello there! The rolls work only during the first battle at the hallway. Sadly, because of the bug (that WILL be fixed one day), the input system doesn't work in other fights...
The combat system works like that:
- You can put dice either on the left or on the right part of the deck.
- The left part is responsible for so-called "effects" - the drawing on the dice defines this effects (either dealing damage or healing in this demo)
- The right part is for modifiers. Adding dice there next to the effects dice will result them to roll when you press R. If the drawing on the die matches the drawing on the effect - it becomes stronger.